use sge::prelude::*;
struct MyState {
score: usize,
}
fn main() -> anyhow::Result<()> {
init("Storage")?;
let state = MyState { score: 0 };
storage_store_state(state);
loop {
clear_screen(Color::GRAY_900);
show_score();
increment_score();
if should_quit() {
break;
}
next_frame();
}
Ok(())
}
fn show_score() {
let state = storage_get_state::<MyState>();
draw_text_size(state.score.to_string(), Vec2::splat(100.0), 100);
}
fn increment_score() {
let state = storage_get_state_mut::<MyState>();
state.score += 1;
}