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//! `ITextDraw` — generated by `cargo xtask gen-omp` from `Server/Components/TextDraws/textdraws.hpp`.
//! Implemented by `TextDraw` in the server's `TextDraws`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.
#![allow(unused_imports)]
use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;
slots! {
/// `Vector2 ITextDrawBase::getPosition()`
SLOT_GET_POSITION: usize = 6, 5;
/// `ITextDrawBase & ITextDrawBase::setPosition(Vector2)`
SLOT_SET_POSITION: usize = 7, 6;
/// `void ITextDrawBase::setText(StringView)`
SLOT_SET_TEXT: usize = 8, 7;
/// `StringView ITextDrawBase::getText()`
SLOT_GET_TEXT: usize = 9, 8;
/// `ITextDrawBase & ITextDrawBase::setLetterSize(Vector2)`
SLOT_SET_LETTER_SIZE: usize = 10, 9;
/// `Vector2 ITextDrawBase::getLetterSize()`
SLOT_GET_LETTER_SIZE: usize = 11, 10;
/// `ITextDrawBase & ITextDrawBase::setTextSize(Vector2)`
SLOT_SET_TEXT_SIZE: usize = 12, 11;
/// `Vector2 ITextDrawBase::getTextSize()`
SLOT_GET_TEXT_SIZE: usize = 13, 12;
/// `ITextDrawBase & ITextDrawBase::setAlignment(TextDrawAlignmentTypes)`
SLOT_SET_ALIGNMENT: usize = 14, 13;
/// `TextDrawAlignmentTypes ITextDrawBase::getAlignment()`
SLOT_GET_ALIGNMENT: usize = 15, 14;
/// `ITextDrawBase & ITextDrawBase::setColour(Colour)`
SLOT_SET_COLOUR: usize = 16, 15;
/// `Colour ITextDrawBase::getLetterColour()`
SLOT_GET_LETTER_COLOUR: usize = 17, 16;
/// `ITextDrawBase & ITextDrawBase::useBox(bool)`
SLOT_USE_BOX: usize = 18, 17;
/// `bool ITextDrawBase::hasBox()`
SLOT_HAS_BOX: usize = 19, 18;
/// `ITextDrawBase & ITextDrawBase::setBoxColour(Colour)`
SLOT_SET_BOX_COLOUR: usize = 20, 19;
/// `Colour ITextDrawBase::getBoxColour()`
SLOT_GET_BOX_COLOUR: usize = 21, 20;
/// `ITextDrawBase & ITextDrawBase::setShadow(int)`
SLOT_SET_SHADOW: usize = 22, 21;
/// `int ITextDrawBase::getShadow()`
SLOT_GET_SHADOW: usize = 23, 22;
/// `ITextDrawBase & ITextDrawBase::setOutline(int)`
SLOT_SET_OUTLINE: usize = 24, 23;
/// `int ITextDrawBase::getOutline()`
SLOT_GET_OUTLINE: usize = 25, 24;
/// `ITextDrawBase & ITextDrawBase::setBackgroundColour(Colour)`
SLOT_SET_BACKGROUND_COLOUR: usize = 26, 25;
/// `Colour ITextDrawBase::getBackgroundColour()`
SLOT_GET_BACKGROUND_COLOUR: usize = 27, 26;
/// `ITextDrawBase & ITextDrawBase::setStyle(TextDrawStyle)`
SLOT_SET_STYLE: usize = 28, 27;
/// `TextDrawStyle ITextDrawBase::getStyle()`
SLOT_GET_STYLE: usize = 29, 28;
/// `ITextDrawBase & ITextDrawBase::setProportional(bool)`
SLOT_SET_PROPORTIONAL: usize = 30, 29;
/// `bool ITextDrawBase::isProportional()`
SLOT_IS_PROPORTIONAL: usize = 31, 30;
/// `ITextDrawBase & ITextDrawBase::setSelectable(bool)`
SLOT_SET_SELECTABLE: usize = 32, 31;
/// `bool ITextDrawBase::isSelectable()`
SLOT_IS_SELECTABLE: usize = 33, 32;
/// `ITextDrawBase & ITextDrawBase::setPreviewModel(int)`
SLOT_SET_PREVIEW_MODEL: usize = 34, 33;
/// `int ITextDrawBase::getPreviewModel()`
SLOT_GET_PREVIEW_MODEL: usize = 35, 34;
/// `ITextDrawBase & ITextDrawBase::setPreviewRotation(Vector3)`
SLOT_SET_PREVIEW_ROTATION: usize = 36, 35;
/// `Vector3 ITextDrawBase::getPreviewRotation()`
SLOT_GET_PREVIEW_ROTATION: usize = 37, 36;
/// `ITextDrawBase & ITextDrawBase::setPreviewVehicleColour(int, int)`
SLOT_SET_PREVIEW_VEHICLE_COLOUR: usize = 38, 37;
/// `Pair<int, int> ITextDrawBase::getPreviewVehicleColour()`
SLOT_GET_PREVIEW_VEHICLE_COLOUR: usize = 39, 38;
/// `ITextDrawBase & ITextDrawBase::setPreviewZoom(float)`
SLOT_SET_PREVIEW_ZOOM: usize = 40, 39;
/// `float ITextDrawBase::getPreviewZoom()`
SLOT_GET_PREVIEW_ZOOM: usize = 41, 40;
/// `void ITextDrawBase::restream()`
SLOT_RESTREAM: usize = 42, 41;
/// `void ITextDraw::showForPlayer(IPlayer &)`
SLOT_SHOW_FOR_PLAYER: usize = 43, 42;
/// `void ITextDraw::hideForPlayer(IPlayer &)`
SLOT_HIDE_FOR_PLAYER: usize = 44, 43;
/// `bool ITextDraw::isShownForPlayer(const IPlayer &)`
SLOT_IS_SHOWN_FOR_PLAYER: usize = 45, 44;
/// `void ITextDraw::setTextForPlayer(IPlayer &, StringView)`
SLOT_SET_TEXT_FOR_PLAYER: usize = 46, 45;
}
virtual_fns! {
/// `ITextDrawBase & ITextDrawBase::setPosition(Vector2)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_position(textdraw: ITextDraw, position: Vector2) = [0, SLOT_SET_POSITION];
/// `void ITextDrawBase::setText(StringView)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_text(textdraw: ITextDraw, text: StringView) = [0, SLOT_SET_TEXT];
/// `ITextDrawBase & ITextDrawBase::setLetterSize(Vector2)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_letter_size(textdraw: ITextDraw, size: Vector2) = [0, SLOT_SET_LETTER_SIZE];
/// `ITextDrawBase & ITextDrawBase::setTextSize(Vector2)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_text_size(textdraw: ITextDraw, size: Vector2) = [0, SLOT_SET_TEXT_SIZE];
/// `ITextDrawBase & ITextDrawBase::setAlignment(TextDrawAlignmentTypes)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_alignment(textdraw: ITextDraw, alignment: i32) = [0, SLOT_SET_ALIGNMENT];
/// `TextDrawAlignmentTypes ITextDrawBase::getAlignment()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_alignment(textdraw: ITextDraw) -> i32 = [0, SLOT_GET_ALIGNMENT] or 0;
/// `ITextDrawBase & ITextDrawBase::setColour(Colour)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_colour(textdraw: ITextDraw, colour: Colour) = [0, SLOT_SET_COLOUR];
/// `ITextDrawBase & ITextDrawBase::useBox(bool)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_use_box(textdraw: ITextDraw, use_value: bool) = [0, SLOT_USE_BOX];
/// `bool ITextDrawBase::hasBox()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_has_box(textdraw: ITextDraw) -> bool = [0, SLOT_HAS_BOX] or false;
/// `ITextDrawBase & ITextDrawBase::setBoxColour(Colour)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_box_colour(textdraw: ITextDraw, colour: Colour) = [0, SLOT_SET_BOX_COLOUR];
/// `ITextDrawBase & ITextDrawBase::setShadow(int)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_shadow(textdraw: ITextDraw, shadow: i32) = [0, SLOT_SET_SHADOW];
/// `int ITextDrawBase::getShadow()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_shadow(textdraw: ITextDraw) -> i32 = [0, SLOT_GET_SHADOW] or 0;
/// `ITextDrawBase & ITextDrawBase::setOutline(int)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_outline(textdraw: ITextDraw, outline: i32) = [0, SLOT_SET_OUTLINE];
/// `int ITextDrawBase::getOutline()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_outline(textdraw: ITextDraw) -> i32 = [0, SLOT_GET_OUTLINE] or 0;
/// `ITextDrawBase & ITextDrawBase::setBackgroundColour(Colour)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_background_colour(
textdraw: ITextDraw,
colour: Colour,
) = [0, SLOT_SET_BACKGROUND_COLOUR];
/// `ITextDrawBase & ITextDrawBase::setStyle(TextDrawStyle)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_style(textdraw: ITextDraw, style: i32) = [0, SLOT_SET_STYLE];
/// `TextDrawStyle ITextDrawBase::getStyle()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_style(textdraw: ITextDraw) -> i32 = [0, SLOT_GET_STYLE] or 0;
/// `ITextDrawBase & ITextDrawBase::setProportional(bool)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_proportional(
textdraw: ITextDraw,
proportional: bool,
) = [0, SLOT_SET_PROPORTIONAL];
/// `bool ITextDrawBase::isProportional()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_is_proportional(
textdraw: ITextDraw,
) -> bool = [0, SLOT_IS_PROPORTIONAL] or false;
/// `ITextDrawBase & ITextDrawBase::setSelectable(bool)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_selectable(
textdraw: ITextDraw,
selectable: bool,
) = [0, SLOT_SET_SELECTABLE];
/// `bool ITextDrawBase::isSelectable()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_is_selectable(textdraw: ITextDraw) -> bool = [0, SLOT_IS_SELECTABLE] or false;
/// `ITextDrawBase & ITextDrawBase::setPreviewModel(int)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_preview_model(
textdraw: ITextDraw,
model: i32,
) = [0, SLOT_SET_PREVIEW_MODEL];
/// `int ITextDrawBase::getPreviewModel()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_preview_model(textdraw: ITextDraw) -> i32 = [0, SLOT_GET_PREVIEW_MODEL] or 0;
/// `ITextDrawBase & ITextDrawBase::setPreviewRotation(Vector3)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_preview_rotation(
textdraw: ITextDraw,
rotation: Vector3,
) = [0, SLOT_SET_PREVIEW_ROTATION];
/// `Vector3 ITextDrawBase::getPreviewRotation()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_preview_rotation(
textdraw: ITextDraw,
) -> Vector3 = [0, SLOT_GET_PREVIEW_ROTATION] or Vector3::ZERO;
/// `ITextDrawBase & ITextDrawBase::setPreviewVehicleColour(int, int)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_preview_vehicle_colour(
textdraw: ITextDraw,
colour1: i32,
colour2: i32,
) = [0, SLOT_SET_PREVIEW_VEHICLE_COLOUR];
/// `ITextDrawBase & ITextDrawBase::setPreviewZoom(float)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_preview_zoom(textdraw: ITextDraw, zoom: f32) = [0, SLOT_SET_PREVIEW_ZOOM];
/// `float ITextDrawBase::getPreviewZoom()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_preview_zoom(textdraw: ITextDraw) -> f32 = [0, SLOT_GET_PREVIEW_ZOOM] or 0.0;
/// `void ITextDrawBase::restream()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_restream(textdraw: ITextDraw) = [0, SLOT_RESTREAM];
/// `void ITextDraw::showForPlayer(IPlayer &)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_show_for_player(
textdraw: ITextDraw,
player: *mut IPlayer,
) = [0, SLOT_SHOW_FOR_PLAYER];
/// `void ITextDraw::hideForPlayer(IPlayer &)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_hide_for_player(
textdraw: ITextDraw,
player: *mut IPlayer,
) = [0, SLOT_HIDE_FOR_PLAYER];
/// `bool ITextDraw::isShownForPlayer(const IPlayer &)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub fn textdraw_is_shown_for_player(
textdraw: ITextDraw,
player: *mut IPlayer,
) -> bool = [0, SLOT_IS_SHOWN_FOR_PLAYER] or false;
/// `void ITextDraw::setTextForPlayer(IPlayer &, StringView)`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
pub fn textdraw_set_text_for_player(
textdraw: ITextDraw,
player: *mut IPlayer,
text: StringView,
) = [0, SLOT_SET_TEXT_FOR_PLAYER];
}
/// `Vector2 ITextDrawBase::getPosition()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_position(textdraw: *mut ITextDraw) -> Option<Vector2> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_POSITION,
Vector2,
Vector2::default()
)
}
/// `StringView ITextDrawBase::getText()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_text(textdraw: *mut ITextDraw) -> Option<String> {
let view = call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_TEXT,
StringView,
StringView::EMPTY
)?;
unsafe { view.to_owned_string() }
}
/// `Vector2 ITextDrawBase::getLetterSize()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_letter_size(textdraw: *mut ITextDraw) -> Option<Vector2> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_LETTER_SIZE,
Vector2,
Vector2::default()
)
}
/// `Vector2 ITextDrawBase::getTextSize()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_text_size(textdraw: *mut ITextDraw) -> Option<Vector2> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_TEXT_SIZE,
Vector2,
Vector2::default()
)
}
/// `Colour ITextDrawBase::getLetterColour()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_letter_colour(textdraw: *mut ITextDraw) -> Option<Colour> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_LETTER_COLOUR,
Colour,
Colour::default()
)
}
/// `Colour ITextDrawBase::getBoxColour()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_box_colour(textdraw: *mut ITextDraw) -> Option<Colour> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_BOX_COLOUR,
Colour,
Colour::default()
)
}
/// `Colour ITextDrawBase::getBackgroundColour()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_background_colour(textdraw: *mut ITextDraw) -> Option<Colour> {
call_vtable_small_struct!(
textdraw.cast::<u8>(),
0,
SLOT_GET_BACKGROUND_COLOUR,
Colour,
Colour::default()
)
}
/// `Pair<int, int> ITextDrawBase::getPreviewVehicleColour()`.
///
/// # Safety
/// `textdraw` must be a live `ITextDraw`.
#[must_use]
pub unsafe fn textdraw_preview_vehicle_colour(textdraw: *mut ITextDraw) -> Option<Pair<i32, i32>> {
call_vtable_small_struct!(textdraw.cast::<u8>(), 0, SLOT_GET_PREVIEW_VEHICLE_COLOUR, Pair<i32, i32>, unsafe { std::mem::zeroed::<Pair<i32, i32>>() })
}