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//! `ICheckpointData` — generated by `cargo xtask gen-omp` from `Server/Components/Checkpoints/checkpoints.hpp`.
//! Implemented by `CheckpointData` in the server's `Checkpoints`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.
#![allow(unused_imports)]
use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;
opaque! {
/// Opaque handle for `ICheckpointData*`.
pub ICheckpointData;
}
slots! {
/// `Vector3 ICheckpointDataBase::getPosition()`
SLOT_GET_POSITION: usize = 0, 0;
/// `void ICheckpointDataBase::setPosition(const Vector3 &)`
SLOT_SET_POSITION: usize = 1, 1;
/// `float ICheckpointDataBase::getRadius()`
SLOT_GET_RADIUS: usize = 2, 2;
/// `void ICheckpointDataBase::setRadius(float)`
SLOT_SET_RADIUS: usize = 3, 3;
/// `bool ICheckpointDataBase::isPlayerInside()`
SLOT_IS_PLAYER_INSIDE: usize = 4, 4;
/// `void ICheckpointDataBase::setPlayerInside(bool)`
SLOT_SET_PLAYER_INSIDE: usize = 5, 5;
/// `void ICheckpointDataBase::enable()`
SLOT_ENABLE: usize = 6, 6;
/// `void ICheckpointDataBase::disable()`
SLOT_DISABLE: usize = 7, 7;
/// `bool ICheckpointDataBase::isEnabled()`
SLOT_IS_ENABLED: usize = 8, 8;
}
virtual_fns! {
/// `Vector3 ICheckpointDataBase::getPosition()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
#[must_use]
pub fn checkpoint_position(
checkpoint: ICheckpointData,
) -> Vector3 = [0, SLOT_GET_POSITION] or Vector3::ZERO;
/// `void ICheckpointDataBase::setPosition(const Vector3 &)`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
pub fn checkpoint_set_position(
checkpoint: ICheckpointData,
position: &Vector3,
) = [0, SLOT_SET_POSITION];
/// `float ICheckpointDataBase::getRadius()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
#[must_use]
pub fn checkpoint_radius(checkpoint: ICheckpointData) -> f32 = [0, SLOT_GET_RADIUS] or 0.0;
/// `void ICheckpointDataBase::setRadius(float)`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
pub fn checkpoint_set_radius(checkpoint: ICheckpointData, radius: f32) = [0, SLOT_SET_RADIUS];
/// `bool ICheckpointDataBase::isPlayerInside()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
#[must_use]
pub fn checkpoint_is_player_inside(
checkpoint: ICheckpointData,
) -> bool = [0, SLOT_IS_PLAYER_INSIDE] or false;
/// `void ICheckpointDataBase::setPlayerInside(bool)`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
pub fn checkpoint_set_player_inside(
checkpoint: ICheckpointData,
inside: bool,
) = [0, SLOT_SET_PLAYER_INSIDE];
/// `void ICheckpointDataBase::enable()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
pub fn checkpoint_enable(checkpoint: ICheckpointData) = [0, SLOT_ENABLE];
/// `void ICheckpointDataBase::disable()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
pub fn checkpoint_disable(checkpoint: ICheckpointData) = [0, SLOT_DISABLE];
/// `bool ICheckpointDataBase::isEnabled()`.
///
/// # Safety
/// `checkpoint` must be a live `ICheckpointData`.
#[must_use]
pub fn checkpoint_is_enabled(
checkpoint: ICheckpointData,
) -> bool = [0, SLOT_IS_ENABLED] or false;
}