rust-samp-sdk 3.6.0

Low-level FFI bindings for the SA-MP AMX virtual machine and open.mp native component ABI. Used internally by `rust-samp`; depend on it directly only if you need raw access without the higher-level macros and lifecycle.
Documentation
//! `IPlayerClassData` — generated by `cargo xtask gen-omp` from `Server/Components/Classes/classes.hpp`.
//! Implemented by `PlayerClassData` in the server's `Classes`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.

#![allow(unused_imports)]

use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
    Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
    UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;

opaque! {
    /// Opaque handle for `IPlayerClassData*`.
    pub IPlayerClassData;
}

/// `PlayerClassData_UID` in `Server/Components/Classes/classes.hpp`.
pub const PLAYER_CLASSES_UID: UID = 0x185655ded843788b;

/// The player's `IPlayerClassData`, or null when the component providing it is not loaded.
///
/// Found by walking the player's extension map for `PLAYER_CLASSES_UID` — the
/// virtual `getExtension` does not consult that map. `IExtension`
/// is `IPlayerClassData`'s first base, so the extension pointer is the interface pointer.
///
/// # Safety
/// `player` must be a live `IPlayer`.
#[must_use]
pub unsafe fn player_classes(player: *mut IPlayer) -> *mut IPlayerClassData {
    unsafe { extension(player.cast::<u8>(), PLAYER_CLASSES_UID) }.cast::<IPlayerClassData>()
}

slots! {
    /// `const PlayerClass & IPlayerClassData::getClass()`
    SLOT_GET_CLASS: usize = 3, 3;
    /// `void IPlayerClassData::setSpawnInfo(const PlayerClass &)`
    SLOT_SET_SPAWN_INFO: usize = 4, 4;
    /// `void IPlayerClassData::spawnPlayer()`
    SLOT_SPAWN_PLAYER: usize = 5, 5;
}

virtual_fns! {
    /// `const PlayerClass & IPlayerClassData::getClass()`.
    ///
    /// # Safety
    /// `data` must be a live `IPlayerClassData`.
    #[must_use]
    pub fn player_classes_class(
        data: IPlayerClassData,
    ) -> *const PlayerClass = [0, SLOT_GET_CLASS] or std::ptr::null();

    /// `void IPlayerClassData::setSpawnInfo(const PlayerClass &)`.
    ///
    /// # Safety
    /// `data` must be a live `IPlayerClassData`.
    pub fn player_classes_set_spawn_info(
        data: IPlayerClassData,
        info: &PlayerClass,
    ) = [0, SLOT_SET_SPAWN_INFO];

    /// `void IPlayerClassData::spawnPlayer()`.
    ///
    /// # Safety
    /// `data` must be a live `IPlayerClassData`.
    pub fn player_classes_spawn_player(data: IPlayerClassData) = [0, SLOT_SPAWN_PLAYER];
}