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//! `IMenu` — generated by `cargo xtask gen-omp` from `Server/Components/Menus/menus.hpp`.
//! Implemented by `Menu` in the server's `Menus`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.
#![allow(unused_imports)]
use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;
slots! {
/// `void IMenu::setColumnHeader(StringView, MenuColumn)`
SLOT_SET_COLUMN_HEADER: usize = 6, 5;
/// `int IMenu::addCell(StringView, MenuColumn)`
SLOT_ADD_CELL: usize = 7, 6;
/// `void IMenu::disableRow(MenuRow)`
SLOT_DISABLE_ROW: usize = 8, 7;
/// `bool IMenu::isRowEnabled(MenuRow)`
SLOT_IS_ROW_ENABLED: usize = 9, 8;
/// `void IMenu::disable()`
SLOT_DISABLE: usize = 10, 9;
/// `bool IMenu::isEnabled()`
SLOT_IS_ENABLED: usize = 11, 10;
/// `const Vector2 & IMenu::getPosition()`
SLOT_GET_POSITION: usize = 12, 11;
/// `int IMenu::getRowCount(MenuColumn)`
SLOT_GET_ROW_COUNT: usize = 13, 12;
/// `int IMenu::getColumnCount()`
SLOT_GET_COLUMN_COUNT: usize = 14, 13;
/// `Vector2 IMenu::getColumnWidths()`
SLOT_GET_COLUMN_WIDTHS: usize = 15, 14;
/// `const StringView IMenu::getColumnHeader(MenuColumn)`
SLOT_GET_COLUMN_HEADER: usize = 16, 15;
/// `const StringView IMenu::getCell(MenuColumn, MenuRow)`
SLOT_GET_CELL: usize = 17, 16;
/// `void IMenu::initForPlayer(IPlayer &)`
SLOT_INIT_FOR_PLAYER: usize = 18, 17;
/// `void IMenu::showForPlayer(IPlayer &)`
SLOT_SHOW_FOR_PLAYER: usize = 19, 18;
/// `void IMenu::hideForPlayer(IPlayer &)`
SLOT_HIDE_FOR_PLAYER: usize = 20, 19;
}
virtual_fns! {
/// `void IMenu::setColumnHeader(StringView, MenuColumn)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_set_column_header(
menu: IMenu,
header: StringView,
column: u8,
) = [0, SLOT_SET_COLUMN_HEADER];
/// `int IMenu::addCell(StringView, MenuColumn)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_add_cell(
menu: IMenu,
item_text: StringView,
column: u8,
) -> i32 = [0, SLOT_ADD_CELL] or 0;
/// `void IMenu::disableRow(MenuRow)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_disable_row(menu: IMenu, row: u8) = [0, SLOT_DISABLE_ROW];
/// `bool IMenu::isRowEnabled(MenuRow)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_is_row_enabled(menu: IMenu, row: u8) -> bool = [0, SLOT_IS_ROW_ENABLED] or false;
/// `void IMenu::disable()`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_disable(menu: IMenu) = [0, SLOT_DISABLE];
/// `bool IMenu::isEnabled()`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_is_enabled(menu: IMenu) -> bool = [0, SLOT_IS_ENABLED] or false;
/// `const Vector2 & IMenu::getPosition()`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_position(
menu: IMenu,
) -> *const Vector2 = [0, SLOT_GET_POSITION] or std::ptr::null();
/// `int IMenu::getRowCount(MenuColumn)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_row_count(menu: IMenu, column: u8) -> i32 = [0, SLOT_GET_ROW_COUNT] or 0;
/// `int IMenu::getColumnCount()`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub fn menu_column_count(menu: IMenu) -> i32 = [0, SLOT_GET_COLUMN_COUNT] or 0;
/// `void IMenu::initForPlayer(IPlayer &)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_init_for_player(menu: IMenu, player: *mut IPlayer) = [0, SLOT_INIT_FOR_PLAYER];
/// `void IMenu::showForPlayer(IPlayer &)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_show_for_player(menu: IMenu, player: *mut IPlayer) = [0, SLOT_SHOW_FOR_PLAYER];
/// `void IMenu::hideForPlayer(IPlayer &)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
pub fn menu_hide_for_player(menu: IMenu, player: *mut IPlayer) = [0, SLOT_HIDE_FOR_PLAYER];
}
/// `Vector2 IMenu::getColumnWidths()`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub unsafe fn menu_column_widths(menu: *mut IMenu) -> Option<Vector2> {
call_vtable_small_struct!(
menu.cast::<u8>(),
0,
SLOT_GET_COLUMN_WIDTHS,
Vector2,
Vector2::default()
)
}
/// `const StringView IMenu::getColumnHeader(MenuColumn)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub unsafe fn menu_column_header(menu: *mut IMenu, column: u8) -> Option<String> {
let view = call_vtable_small_struct!(
menu.cast::<u8>(),
0,
SLOT_GET_COLUMN_HEADER,
StringView,
StringView::EMPTY,
(u8)(column)
)?;
unsafe { view.to_owned_string() }
}
/// `const StringView IMenu::getCell(MenuColumn, MenuRow)`.
///
/// # Safety
/// `menu` must be a live `IMenu`.
#[must_use]
pub unsafe fn menu_cell(menu: *mut IMenu, column: u8, row: u8) -> Option<String> {
let view = call_vtable_small_struct!(
menu.cast::<u8>(),
0,
SLOT_GET_CELL,
StringView,
StringView::EMPTY,
(u8, u8)(column, row)
)?;
unsafe { view.to_owned_string() }
}