rust-samp-sdk 3.6.0

Low-level FFI bindings for the SA-MP AMX virtual machine and open.mp native component ABI. Used internally by `rust-samp`; depend on it directly only if you need raw access without the higher-level macros and lifecycle.
Documentation
//! `IClass` — generated by `cargo xtask gen-omp` from `Server/Components/Classes/classes.hpp`.
//! Implemented by `Class` in the server's `Classes`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.

#![allow(unused_imports)]

use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
    Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
    UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;

slots! {
    /// `const PlayerClass & IClass::getClass()`
    SLOT_GET_CLASS: usize = 6, 5;
    /// `void IClass::setClass(const PlayerClass &)`
    SLOT_SET_CLASS: usize = 7, 6;
}

virtual_fns! {
    /// `const PlayerClass & IClass::getClass()`.
    ///
    /// # Safety
    /// `class` must be a live `IClass`.
    #[must_use]
    pub fn class_class(
        class: IClass,
    ) -> *const PlayerClass = [0, SLOT_GET_CLASS] or std::ptr::null();

    /// `void IClass::setClass(const PlayerClass &)`.
    ///
    /// # Safety
    /// `class` must be a live `IClass`.
    pub fn class_set_class(class: IClass, data: &PlayerClass) = [0, SLOT_SET_CLASS];
}