rust-samp-sdk 3.6.0

Low-level FFI bindings for the SA-MP AMX virtual machine and open.mp native component ABI. Used internally by `rust-samp`; depend on it directly only if you need raw access without the higher-level macros and lifecycle.
Documentation
//! `IObjectsComponent` — generated by `cargo xtask gen-omp` from `Server/Components/Objects/objects.hpp`.
//! Implemented by `ObjectComponent` in the server's `Objects`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.

#![allow(unused_imports)]

use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
    Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
    UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;

slots! {
    /// `IEventDispatcher<ObjectEventHandler> & IObjectsComponent::getEventDispatcher()`
    SLOT_GET_EVENT_DISPATCHER: usize = 18, 16;
    /// `void IObjectsComponent::setDefaultCameraCollision(bool)`
    SLOT_SET_DEFAULT_CAMERA_COLLISION: usize = 19, 17;
    /// `bool IObjectsComponent::getDefaultCameraCollision()`
    SLOT_GET_DEFAULT_CAMERA_COLLISION: usize = 20, 18;
}

virtual_fns! {
    /// `IEventDispatcher<ObjectEventHandler> & IObjectsComponent::getEventDispatcher()`.
    ///
    /// # Safety
    /// `component` must be a live `IObjectsComponent`.
    #[must_use]
    pub fn objects_event_dispatcher(
        component: IObjectsComponent,
    ) -> *mut EventDispatcher<ObjectHandler> = [0, SLOT_GET_EVENT_DISPATCHER] or std::ptr::null_mut();

    /// `void IObjectsComponent::setDefaultCameraCollision(bool)`.
    ///
    /// # Safety
    /// `component` must be a live `IObjectsComponent`.
    pub fn objects_set_default_camera_collision(
        component: IObjectsComponent,
        collision: bool,
    ) = [0, SLOT_SET_DEFAULT_CAMERA_COLLISION];

    /// `bool IObjectsComponent::getDefaultCameraCollision()`.
    ///
    /// # Safety
    /// `component` must be a live `IObjectsComponent`.
    #[must_use]
    pub fn objects_default_camera_collision(
        component: IObjectsComponent,
    ) -> bool = [0, SLOT_GET_DEFAULT_CAMERA_COLLISION] or false;
}

// What the generator left out, and why.
// skipped: `IObject * IObjectsComponent::create(int, Vector3, Vector3, float)` — covered by a hand-written wrapper under another name