rust-samp-sdk 3.6.0

Low-level FFI bindings for the SA-MP AMX virtual machine and open.mp native component ABI. Used internally by `rust-samp`; depend on it directly only if you need raw access without the higher-level macros and lifecycle.
Documentation
//! `IRaceCheckpointData` — generated by `cargo xtask gen-omp` from `Server/Components/Checkpoints/checkpoints.hpp`.
//! Implemented by `RaceCheckpointData` in the server's `Checkpoints`.
//!
//! Do not edit: change `xtask/omp-wrappers.toml` or the generator and
//! regenerate. Slots are clang's layout of the header for each ABI, checked
//! against the official binaries by `cargo xtask check-abi --generated`.

#![allow(unused_imports)]

use crate::omp::containers::{FlatSet, HybridString, Pair, Span};
use crate::omp::types::{
    Colour, GTAQuat, Hours, Microseconds, Milliseconds, Minutes, Seconds, StringView, TimePoint,
    UID, Vector2, Vector3, Vector4, WorldTimePoint,
};
use crate::omp::vtable::{call_vtable_small_struct, opaque, slots, virtual_fns};
use crate::omp::*;

opaque! {
    /// Opaque handle for `IRaceCheckpointData*`.
    pub IRaceCheckpointData;
}

slots! {
    /// `Vector3 ICheckpointDataBase::getPosition()`
    SLOT_GET_POSITION: usize = 0, 0;
    /// `void ICheckpointDataBase::setPosition(const Vector3 &)`
    SLOT_SET_POSITION: usize = 1, 1;
    /// `float ICheckpointDataBase::getRadius()`
    SLOT_GET_RADIUS: usize = 2, 2;
    /// `void ICheckpointDataBase::setRadius(float)`
    SLOT_SET_RADIUS: usize = 3, 3;
    /// `bool ICheckpointDataBase::isPlayerInside()`
    SLOT_IS_PLAYER_INSIDE: usize = 4, 4;
    /// `void ICheckpointDataBase::setPlayerInside(bool)`
    SLOT_SET_PLAYER_INSIDE: usize = 5, 5;
    /// `void ICheckpointDataBase::enable()`
    SLOT_ENABLE: usize = 6, 6;
    /// `void ICheckpointDataBase::disable()`
    SLOT_DISABLE: usize = 7, 7;
    /// `bool ICheckpointDataBase::isEnabled()`
    SLOT_IS_ENABLED: usize = 8, 8;
    /// `RaceCheckpointType IRaceCheckpointData::getType()`
    SLOT_GET_TYPE: usize = 9, 9;
    /// `void IRaceCheckpointData::setType(RaceCheckpointType)`
    SLOT_SET_TYPE: usize = 10, 10;
    /// `Vector3 IRaceCheckpointData::getNextPosition()`
    SLOT_GET_NEXT_POSITION: usize = 11, 11;
    /// `void IRaceCheckpointData::setNextPosition(const Vector3 &)`
    SLOT_SET_NEXT_POSITION: usize = 12, 12;
}

virtual_fns! {
    /// `Vector3 ICheckpointDataBase::getPosition()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_position(
        race_checkpoint: IRaceCheckpointData,
    ) -> Vector3 = [0, SLOT_GET_POSITION] or Vector3::ZERO;

    /// `void ICheckpointDataBase::setPosition(const Vector3 &)`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_set_position(
        race_checkpoint: IRaceCheckpointData,
        position: &Vector3,
    ) = [0, SLOT_SET_POSITION];

    /// `float ICheckpointDataBase::getRadius()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_radius(
        race_checkpoint: IRaceCheckpointData,
    ) -> f32 = [0, SLOT_GET_RADIUS] or 0.0;

    /// `void ICheckpointDataBase::setRadius(float)`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_set_radius(
        race_checkpoint: IRaceCheckpointData,
        radius: f32,
    ) = [0, SLOT_SET_RADIUS];

    /// `bool ICheckpointDataBase::isPlayerInside()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_is_player_inside(
        race_checkpoint: IRaceCheckpointData,
    ) -> bool = [0, SLOT_IS_PLAYER_INSIDE] or false;

    /// `void ICheckpointDataBase::setPlayerInside(bool)`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_set_player_inside(
        race_checkpoint: IRaceCheckpointData,
        inside: bool,
    ) = [0, SLOT_SET_PLAYER_INSIDE];

    /// `void ICheckpointDataBase::enable()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_enable(race_checkpoint: IRaceCheckpointData) = [0, SLOT_ENABLE];

    /// `void ICheckpointDataBase::disable()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_disable(race_checkpoint: IRaceCheckpointData) = [0, SLOT_DISABLE];

    /// `bool ICheckpointDataBase::isEnabled()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_is_enabled(
        race_checkpoint: IRaceCheckpointData,
    ) -> bool = [0, SLOT_IS_ENABLED] or false;

    /// `RaceCheckpointType IRaceCheckpointData::getType()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_type(
        race_checkpoint: IRaceCheckpointData,
    ) -> i32 = [0, SLOT_GET_TYPE] or 0;

    /// `void IRaceCheckpointData::setType(RaceCheckpointType)`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_set_type(
        race_checkpoint: IRaceCheckpointData,
        type_value: i32,
    ) = [0, SLOT_SET_TYPE];

    /// `Vector3 IRaceCheckpointData::getNextPosition()`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    #[must_use]
    pub fn race_checkpoint_next_position(
        race_checkpoint: IRaceCheckpointData,
    ) -> Vector3 = [0, SLOT_GET_NEXT_POSITION] or Vector3::ZERO;

    /// `void IRaceCheckpointData::setNextPosition(const Vector3 &)`.
    ///
    /// # Safety
    /// `race_checkpoint` must be a live `IRaceCheckpointData`.
    pub fn race_checkpoint_set_next_position(
        race_checkpoint: IRaceCheckpointData,
        next_position: &Vector3,
    ) = [0, SLOT_SET_NEXT_POSITION];
}