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/*
* Copyright 2009,2010 Reality Jockey, Ltd.
* info@rjdj.me
* http://rjdj.me/
*
* This file is part of ZenGarden.
*
* ZenGarden is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZenGarden is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with ZenGarden. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _DSP_TABLE_PLAY_H_
#define _DSP_TABLE_PLAY_H_
#include "DspObject.h"
#include "TableReceiverInterface.h"
/** [tabplay~] */
class DspTablePlay : public DspObject, public TableReceiverInterface {
public:
static MessageObject *new_object(PdMessage *init_message, PdGraph *graph);
DspTablePlay(PdMessage *init_message, PdGraph *graph);
~DspTablePlay();
static const char *get_object_label();
std::string toString();
object::Type get_object_type();
connection::Type get_connection_type(int outlet_index);
void sendMessage(int outlet_index, PdMessage *message);
char *get_name();
void set_table(MessageTable *table);
private:
void process_message(int inlet_index, PdMessage *message);
void processDspWithIndex(int fromIndex, int toIndex);
/**
* Sets up outgoing message message and other conditions to play the table from the given start
* to end sample indicies. The entire sample is played if <code>duration</code> is -1.
* The <code>startTime</code> is the global time at which the message to begin playback was
* received.
*/
void playTable(int startIndex, int duration, double startTime);
// the message which is scheduled to be issued when the sample finishes playing
PdMessage *outgoing_message;
int currentTableIndex; // the current index
int endTableIndex; // the index to play to
char *name;
MessageTable *table;
};
inline std::string DspTablePlay::toString() {
return DspTablePlay::get_object_label();
}
inline const char *DspTablePlay::get_object_label() {
return "tabplay~";
}
inline object::Type DspTablePlay::get_object_type() {
return DSP_TABLE_PLAY;
}
inline char *DspTablePlay::get_name() {
return name;
}
#endif // _DSP_TABLE_PLAY_H_