#include "ArrayArithmetic.h"
#include "DspMinimum.h"
class PdGraph;
message::Object *DspMinimum::new_object(pd::Message *init_message, PdGraph *graph) {
return new DspMinimum(init_message, graph);
}
DspMinimum::DspMinimum(pd::Message *init_message, PdGraph *graph) : DspObject(2, 2, 0, 1, graph) {
constant = init_message->is_float(0) ? init_message->get_float(0) : 0.0f;
process_function = &processScalar;
process_functionNoMessage = &processScalar;
}
DspMinimum::~DspMinimum() {
}
string DspMinimum::toString() {
char str[snprintf(NULL, 0, "%s %g", get_object_label(), constant)+1];
snprintf(str, sizeof(str), "%s %g", get_object_label(), constant);
return string(str);
}
void DspMinimum::process_message(int inlet_index, pd::Message *message) {
if (inlet_index == 1) {
if (message->is_float(0)) constant = message->get_float(0);
}
}
void DspMinimum::onInletConnectionUpdate(unsigned int inlet_index) {
process_function = (!incomingDspConnections[0].empty() && !incomingDspConnections[1].empty())
? &processSignal : &processScalar;
}
void DspMinimum::processSignal(DspObject *dspObject, int fromIndex, int toIndex) {
DspMinimum *d = reinterpret_cast<DspMinimum *>(dspObject);
#if __APPLE__
vDSP_vmin(d->dspBufferAtInlet[0], 1, d->dspBufferAtInlet[1], 1,
d->dspBufferAtOutlet[0], 1, toIndex);
#elif __SSE__
float *input0 = d->dspBufferAtInlet[0];
float *input1 = d->dspBufferAtInlet[1];
float *output = d->dspBufferAtOutlet[0];
while (toIndex) {
_mm_store_ps(output, _mm_min_ps(_mm_load_ps(input0), _mm_load_ps(input1)));
input0 += 4; input1 += 4;
output += 4;
toIndex -= 4;
}
#else
float *in0 = d->dspBufferAtInlet[0];
float *in1 = d->dspBufferAtInlet[1];
for (int i = fromIndex; i < toIndex; i++) {
d->dspBufferAtOutlet[0][i] = (in0[i] <= in10[i]) ? in0[i] : in1[i];
}
#endif
}
void DspMinimum::processScalar(DspObject *dspObject, int fromIndex, int toIndex) {
DspMinimum *d = reinterpret_cast<DspMinimum *>(dspObject);
#if __APPLE__
int duration = toIndex - fromIndex;
float vconst[duration];
vDSP_vfill(&(d->constant), vconst, 1, duration);
vDSP_vmin(d->dspBufferAtInlet[0] + fromIndex, 1, vconst, 1, d->dspBufferAtOutlet[0] + fromIndex, 1,
duration);
#else
float *in = d->dspBufferAtInlet[0];
float *out = d->dspBufferAtOutlet[0];
float c = d->constant;
for (int i = fromIndex; i < toIndex; ++i) {
out[i] = (in[i] <= c) ? in[i] : c;
}
#endif
}