purezen 0.0.2

Runtime for the Pure Data (Pd) audio programming language, implemented as an extensible audio library allowing full control over signal processing, message passing, and graph manipulation. Pure Data is a graph-based programming language environment creating interactive music and multimedia works.
Documentation
/*
 *  Copyright 2009,2011,2012 Reality Jockey, Ltd.
 *                 info@rjdj.me
 *                 http://rjdj.me/
 * 
 *  This file is part of ZenGarden.
 *
 *  ZenGarden is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  ZenGarden is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *  
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with ZenGarden.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef _DSP_ADC_H_
#define _DSP_ADC_H_

#include "DspObject.h"

class DspAdc : public DspObject {
  
  public:
    static MessageObject *new_object(PdMessage *init_message, PdGraph *graph);
    DspAdc(PdGraph *graph);
    ~DspAdc();
  
    static const char *get_object_label();
    std::string toString();
  
    // This object doesn't do anything with audio, it only provides buffers. It should not be included
    // in the dsp list
    bool doesProcessAudio() { return false; }
  
    bool canSetBufferAtOutlet(unsigned int outlet_index) { return false; }
  
    float *get_dsp_buffer_at_outlet(int outlet_index);
};

inline const char *DspAdc::get_object_label() {
  return "adc~";
}

inline std::string DspAdc::toString() {
  return DspAdc::get_object_label();
}

#endif // _DSP_ADC_H_