purezen 0.0.2

Runtime for the Pure Data (Pd) audio programming language, implemented as an extensible audio library allowing full control over signal processing, message passing, and graph manipulation. Pure Data is a graph-based programming language environment creating interactive music and multimedia works.
Documentation
/*
 *  Copyright 2010,2012 Reality Jockey, Ltd.
 *                 info@rjdj.me
 *                 http://rjdj.me/
 *
 *  This file is part of ZenGarden.
 *
 *  ZenGarden is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  ZenGarden is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with ZenGarden.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "DspSend.h"
#include "PdGraph.h"

message::Object *DspSend::new_object(pd::Message *init_message, PdGraph *graph) {
  return new DspSend(init_message, graph);
}

DspSend::DspSend(pd::Message *init_message, PdGraph *graph) : DspObject(0, 1, 0, 0, graph) {
  if (init_message->is_symbol(0)) {
    name = utils::copy_string(init_message->get_symbol(0));
    dspBufferAtOutlet[0] = ALLOC_ALIGNED_BUFFER(graph->get_block_size()*sizeof(float));
  } else {
    name = NULL;
    graph->print_err("send~ not initialised with a name.");
  }
  process_function = &processSignal;
}

DspSend::~DspSend() {
  free(name);
  FREE_ALIGNED_BUFFER(dspBufferAtOutlet[0]);
}

/*
 * It would be very nice to not have to use memcpys with send~ and receive~, but unfortunately
 * things become very complicated very quickly. If s~ is already in an attached graph, then
 * everything works out fine. If s~ does not yet exist, then it is also easy for r~ to use the
 * zero buffer as its output. Ideally, we'd like to remove s~ and r~ entirely from the dsp graph
 * and all objects receiving from r~ to simply refer to the buffer at s~. But for that we'd need
 * to make sure that the s~ buffer is accordingly retained and not reused before all r~ receivers
 * have had a chance to use it.
 */
void DspSend::processSignal(DspObject *dspObject, int fromIndex, int toIndex) {
  // make a defensive copy of the input in case the buffer is reused before all receives
  // have had the chance to refer to it
  DspSend *d = reinterpret_cast<DspSend *>(dspObject);
  memcpy(d->dspBufferAtOutlet[0], d->dspBufferAtInlet[0], toIndex*sizeof(float));
}