purezen 0.0.2

Runtime for the Pure Data (Pd) audio programming language, implemented as an extensible audio library allowing full control over signal processing, message passing, and graph manipulation. Pure Data is a graph-based programming language environment creating interactive music and multimedia works.
Documentation
/*
 *  Copyright 2009,2010 Reality Jockey, Ltd.
 *                 info@rjdj.me
 *                 http://rjdj.me/
 * 
 *  This file is part of ZenGarden.
 *
 *  ZenGarden is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  ZenGarden is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser General Public License for more details.
 *  
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with ZenGarden.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef _DSP_DELAY_READ_H_
#define _DSP_DELAY_READ_H_

#include "DelayReceiver.h"

class DspDelayWrite;

/**
 * [delread~ symbol float]
 * This object also implements the <code>DelayReceiver</code> interface.
 */
class DspDelayRead : public DelayReceiver {
  
  public:
    static MessageObject *new_object(PdMessage *init_message, PdGraph *graph);
    DspDelayRead(PdMessage *initString, PdGraph *graph);
    ~DspDelayRead();
  
    static const char *get_object_label();
    std::string toString();
    object::Type get_object_type();
  
    void onInletConnectionUpdate(unsigned int inlet_index);
  
  private:
    void process_message(int inlet_index, PdMessage *message);
    static void processSignal(DspObject *dspObject, int fromIndex, int toIndex);
  
    float delayInSamples;
};

inline std::string DspDelayRead::toString() {
  return DspDelayRead::get_object_label();
}

inline const char *DspDelayRead::get_object_label() {
  return "delread~";
}

inline object::Type DspDelayRead::get_object_type() {
  return DSP_DELAY_READ;
}

#endif // _DSP_DELAY_READ_H_