use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::{Trigger, TriggerBehavior};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerManifestDread {
pub valid_player: Option<crate::parsing::CompiledSelector>,
}
impl TriggerManifestDread {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_player: params.selector_cloned(keys::VALID_PLAYER),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerManifestDread {
fn trigger_type(&self) -> TriggerType {
TriggerType::ManifestDread
}
fn perform_test(&self, trigger: &Trigger, params: &RunParams, game: &GameState) -> bool {
let _host_controller = trigger.base.card_trait_base.host_controller(game);
trigger.matches_optional_valid_player_filter(&self.valid_player, params.player, game)
}
fn set_triggering_objects(
&self,
_trigger: &Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(cards) = params.cards.as_ref() {
let csv = cards
.iter()
.map(|c| c.0.to_string())
.collect::<Vec<_>>()
.join(",");
sa.set_triggering_object(crate::ability::AbilityKey::Cards, &csv);
}
}
fn get_important_stack_objects(&self, _trigger: &Trigger, _sa: &SpellAbility) -> String {
String::new()
}
}