use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAbilityActivated {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub valid_activating_player: Option<crate::parsing::CompiledSelector>,
}
impl TriggerAbilityActivated {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
valid_activating_player: params.selector_cloned(keys::VALID_ACTIVATING_PLAYER),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAbilityActivated {
fn trigger_type(&self) -> TriggerType {
TriggerType::AbilityActivated
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game)
&& trigger.matches_optional_valid_player_filter(
&self.valid_activating_player,
params.player,
game,
)
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
_sa: &mut SpellAbility,
_params: &RunParams,
_game: &GameState,
) {
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
_sa: &SpellAbility,
) -> String {
String::new()
}
}