use serde::{Deserialize, Serialize};
use crate::{
event::RunParams, game::GameState, parsing::Params, spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerBlockersDeclared;
impl TriggerBlockersDeclared {
pub fn parse(_params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self)
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerBlockersDeclared {
fn trigger_type(&self) -> TriggerType {
TriggerType::BlockersDeclared
}
fn perform_test(
&self,
_trigger: &super::trigger::Trigger,
_params: &RunParams,
_game: &GameState,
) -> bool {
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(blockers) = params.blocker_ids.as_ref() {
let csv = blockers
.iter()
.map(|c| c.0.to_string())
.collect::<Vec<_>>()
.join(",");
sa.set_triggering_object(crate::ability::AbilityKey::Blockers, &csv);
}
if let Some(attackers) = params.attacker_ids.as_ref() {
let csv = attackers
.iter()
.map(|c| c.0.to_string())
.collect::<Vec<_>>()
.join(",");
sa.set_triggering_object(crate::ability::AbilityKey::Attackers, &csv);
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Blockers: {}",
sa.get_triggering_object(crate::ability::AbilityKey::Blockers)
.unwrap_or("")
)
}
}