use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerCounterAdded {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub valid_player: Option<crate::parsing::CompiledSelector>,
pub valid_source: Option<crate::parsing::CompiledSelector>,
pub counter_type: Option<String>,
pub counter_amount: Option<String>,
}
impl TriggerCounterAdded {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
valid_player: params.selector_cloned(keys::VALID_PLAYER),
valid_source: params.selector_cloned(keys::VALID_SOURCE),
counter_type: params.get_cloned(keys::COUNTER_TYPE),
counter_amount: params.get_cloned("CounterAmount"),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerCounterAdded {
fn trigger_type(&self) -> TriggerType {
TriggerType::CounterAdded
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
if !trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game) {
return false;
}
if let Some(filter) = &self.valid_player {
let Some(player) = params.player else {
return false;
};
if !trigger.matches_valid_player_filter(filter, player, game) {
return false;
}
}
if let Some(filter) = &self.valid_source {
let Some(source) = params.source_player else {
return false;
};
if !trigger.matches_valid_player_filter(filter, source, game) {
return false;
}
}
super::trigger::Trigger::matches_counter_type_filter(
&self.counter_type,
¶ms.counter_type,
) && self.counter_amount.as_ref().is_none_or(|expected| {
let Some(actual) = params.counter_amount else {
return true;
};
let Some(operator) = expected.get(..2) else {
return false;
};
let Ok(operand) = expected[2..].parse::<i32>() else {
return false;
};
match operator {
"EQ" => actual == operand,
"NE" => actual != operand,
"GE" => actual >= operand,
"GT" => actual > operand,
"LE" => actual <= operand,
"LT" => actual < operand,
_ => false,
}
})
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(card) = params.card {
sa.set_triggering_object(crate::ability::AbilityKey::Card, card.0.to_string());
}
if let Some(p) = params.player {
sa.set_triggering_object(crate::ability::AbilityKey::Player, p.0.to_string());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
let card = sa.get_triggering_object(crate::ability::AbilityKey::Card);
let player = sa.get_triggering_object(crate::ability::AbilityKey::Player);
if let Some(c) = card {
format!("AddedOnce: {}", c)
} else if let Some(p) = player {
format!("AddedOnce: {}", p)
} else {
String::new()
}
}
}