use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerEnteredRoom {
pub valid_card: Option<crate::parsing::CompiledSelector>,
pub valid_room: Option<String>,
}
impl TriggerEnteredRoom {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
valid_room: params.get_cloned("ValidRoom"),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerEnteredRoom {
fn trigger_type(&self) -> TriggerType {
TriggerType::EnteredRoom
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let _host_card = trigger.base.card_trait_base.host_card_id();
let _host_controller = trigger.base.card_trait_base.host_controller(game);
if !trigger.matches_optional_valid_card_filter(&self.valid_card, params.card, game) {
return false;
}
if let Some(filter) = self.valid_room.as_ref() {
let Some(room) = params.room_name.as_ref() else {
return false;
};
return filter
.split(',')
.map(|s| s.trim())
.any(|t| t.eq_ignore_ascii_case(room));
}
true
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(name) = params.room_name.as_ref() {
sa.set_triggering_object(crate::ability::AbilityKey::RoomName, name);
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
sa.get_triggering_object(crate::ability::AbilityKey::RoomName)
.map(|r| format!("Room: {}", r))
.unwrap_or_default()
}
}