use serde::{Deserialize, Serialize};
use crate::{
ability::AbilityKey,
card_trait_base::{CardTrait, MatchValidTarget},
event::RunParams,
game::GameState,
parsing::{keys, Params},
spellability::SpellAbility,
trigger::TriggerType,
};
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerAttackerBlockedOnce {
pub valid_card: Option<crate::parsing::CompiledSelector>,
}
impl TriggerAttackerBlockedOnce {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_card: params.selector_cloned(keys::VALID_CARD),
})
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerAttackerBlockedOnce {
fn trigger_type(&self) -> TriggerType {
TriggerType::AttackerBlockedOnce
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
let Some(attacker_ids) = params.attacker_ids.as_ref() else {
return false;
};
let attackers: Vec<_> = attacker_ids
.iter()
.map(|&attacker_id| MatchValidTarget::Card(game.card(attacker_id)))
.collect();
self.valid_card.as_ref().is_none_or(|selector| {
trigger.matches_compiled_valid(
&MatchValidTarget::Iter(&attackers),
selector,
Some(trigger.base.card_trait_base.host_card(game)),
)
})
}
fn set_triggering_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
_game: &GameState,
) {
if let Some(attackers) = params.attacker_ids.as_ref() {
sa.set_triggering_object(AbilityKey::Attackers, attackers.clone());
}
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
format!(
"Attackers: {}",
sa.get_triggering_object(AbilityKey::Attackers)
.unwrap_or("")
)
}
}