use std::collections::HashSet;
use serde::{Deserialize, Serialize};
use crate::event::RunParams;
use crate::game::GameState;
use crate::ids::CardId;
use crate::parsing::{keys, Params};
use crate::spellability::SpellAbility;
use crate::trigger::TriggerType;
use super::trigger::TriggerBehavior;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TriggerDamageDoneOnce {
pub valid_source: Option<crate::parsing::CompiledSelector>,
pub valid_target: Option<crate::parsing::CompiledSelector>,
pub combat_damage_only: bool,
}
impl TriggerDamageDoneOnce {
pub fn parse(params: &Params) -> Box<dyn TriggerBehavior> {
Box::new(Self {
valid_source: params.selector_cloned(keys::VALID_SOURCE),
valid_target: params.selector_cloned(keys::VALID_TARGET),
combat_damage_only: params.is_true(keys::COMBAT_DAMAGE),
})
}
fn damage_amount(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> i32 {
if let Some(map) = params.damage_map.as_ref() {
return map
.entries()
.into_iter()
.filter(|(source, _, _)| {
trigger.matches_optional_valid_card_filter(
&self.valid_source,
Some(*source),
game,
)
})
.map(|(_, _, amount)| amount)
.sum();
}
if self.valid_source.is_some()
&& !trigger.matches_optional_valid_card_filter(
&self.valid_source,
params.damage_source,
game,
)
{
return 0;
}
params.damage_amount.unwrap_or(0)
}
fn damage_sources(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> Vec<CardId> {
if let Some(map) = params.damage_map.as_ref() {
let mut seen = HashSet::new();
let mut sources = Vec::new();
for (source, _, _) in map.entries() {
if !trigger.matches_optional_valid_card_filter(
&self.valid_source,
Some(source),
game,
) {
continue;
}
if seen.insert(source) {
sources.push(source);
}
}
return sources;
}
params.damage_source.into_iter().collect()
}
}
#[typetag::serde]
impl TriggerBehavior for TriggerDamageDoneOnce {
fn trigger_type(&self) -> TriggerType {
TriggerType::DamageDoneOnce
}
fn perform_test(
&self,
trigger: &super::trigger::Trigger,
params: &RunParams,
game: &GameState,
) -> bool {
if self.combat_damage_only && params.is_combat_damage != Some(true) {
return false;
}
if !trigger.matches_damage_target_filter(&self.valid_target, params, game, true) {
return false;
}
self.damage_amount(trigger, params, game) > 0
}
fn set_triggering_objects(
&self,
trigger: &super::trigger::Trigger,
sa: &mut SpellAbility,
params: &RunParams,
game: &GameState,
) {
if let Some(card) = params.damage_target_card {
sa.set_triggering_object(crate::ability::AbilityKey::Target, card);
sa.set_triggering_object(crate::ability::AbilityKey::TargetCard, card);
} else if let Some(player) = params.damage_target_player {
sa.set_triggering_object(crate::ability::AbilityKey::Target, player);
sa.set_triggering_object(crate::ability::AbilityKey::TargetPlayer, player);
}
let sources = self.damage_sources(trigger, params, game);
if !sources.is_empty() {
sa.set_triggering_object(crate::ability::AbilityKey::Sources, sources);
}
if let Some(p) = params.attacking_player {
sa.set_triggering_object(crate::ability::AbilityKey::AttackingPlayer, p);
}
let amount = self.damage_amount(trigger, params, game);
sa.set_triggering_object(crate::ability::AbilityKey::DamageAmount, amount.to_string());
}
fn get_important_stack_objects(
&self,
_trigger: &super::trigger::Trigger,
sa: &SpellAbility,
) -> String {
let target = sa
.get_triggering_object(crate::ability::AbilityKey::Target)
.unwrap_or("");
if target.is_empty() {
format!(
"Amount: {}",
sa.get_triggering_object(crate::ability::AbilityKey::DamageAmount)
.unwrap_or("")
)
} else {
format!(
"Damaged: {}, Amount: {}",
target,
sa.get_triggering_object(crate::ability::AbilityKey::DamageAmount)
.unwrap_or("")
)
}
}
}
pub fn get_damage_amount(params: &RunParams) -> i32 {
match params.damage_map.as_ref() {
Some(map) => map.total_amount(),
None => 0,
}
}
pub fn get_damage_sources(params: &RunParams) -> Vec<CardId> {
match params.damage_map.as_ref() {
Some(map) => {
let mut seen = HashSet::new();
let mut sources = Vec::new();
for (source, _, _) in map.entries() {
if seen.insert(source) {
sources.push(source);
}
}
sources
}
None => Vec::new(),
}
}