use forge_foundation::ZoneType;
use super::{matches_valid_cards_for_sa, EffectContext};
use crate::ids::CardId;
#[manabrew_engine_macros::spell_effect(UntapAllEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let valid_cards = sa.ir.valid_cards_selector.as_ref();
let player_ids = ctx.game.player_order.clone();
let mut to_untap: Vec<CardId> = Vec::new();
for &pid in &player_ids {
let zone_cards = ctx.game.cards_in_zone(ZoneType::Battlefield, pid).to_vec();
for cid in zone_cards {
if matches_valid_cards_for_sa(
ctx.game,
sa,
ctx.game.card(cid),
valid_cards,
"Permanent",
) {
to_untap.push(cid);
}
}
}
for card_id in to_untap {
if ctx.game.card(card_id).zone == ZoneType::Battlefield {
ctx.game.untap(card_id);
ctx.trigger_handler.run_trigger(
crate::trigger::TriggerType::Untaps,
crate::event::RunParams {
card: Some(card_id),
..Default::default()
},
false,
);
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_land(game: &mut GameState, owner: PlayerId) -> CardId {
let c = Card::new(
CardId(0),
"Forest".into(),
owner,
CardTypeLine::parse("Basic Land Forest"),
ManaCost::parse(""),
ColorSet::COLORLESS,
None,
None,
vec![],
vec![],
);
game.create_card(c)
}
#[test]
fn untap_all_untaps_matching_permanents() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let l1 = make_land(&mut game, p0);
let l2 = make_land(&mut game, p0);
game.move_card(l1, ZoneType::Battlefield, p0);
game.move_card(l2, ZoneType::Battlefield, p0);
game.tap(l1);
game.tap(l2);
assert!(game.card(l1).tapped);
assert!(game.card(l2).tapped);
let sa = SpellAbility::new_simple(None, p0, "A:SP$ UntapAll | ValidCards$ Land.YouCtrl");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::UntapAllEffect::resolve(&mut ctx, &sa);
assert!(!ctx.game.card(l1).tapped);
assert!(!ctx.game.card(l2).tapped);
}
}