use forge_foundation::ZoneType;
use super::{matches_valid_cards_for_sa, EffectContext};
use crate::card::perpetual::perpetual_interface::PerpetualInterface;
use crate::card::perpetual::{perpetual_keywords, perpetual_pt_boost};
use crate::ids::CardId;
pub fn run(
game: &mut crate::game::GameState,
card_id: crate::ids::CardId,
att_bonus: i32,
def_bonus: i32,
keywords: &[String],
) {
if game.card(card_id).zone != ZoneType::Battlefield {
return;
}
game.card_mut(card_id).add_pt_boost(-att_bonus, -def_bonus);
for kw in keywords {
game.card_mut(card_id).pump_keywords.remove(kw);
}
}
#[manabrew_engine_macros::spell_effect(PumpAllEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let att_bonus = sa
.ir
.num_att
.as_deref()
.map(|raw| super::resolve_numeric_value(ctx.game, sa, raw, 0))
.unwrap_or(0);
let def_bonus = sa
.ir
.num_def
.as_deref()
.map(|raw| super::resolve_numeric_value(ctx.game, sa, raw, 0))
.unwrap_or(0);
let keywords: Vec<String> = sa
.ir
.kw
.as_deref()
.map(|kw_str| {
kw_str
.split('&')
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty())
.collect()
})
.unwrap_or_default();
if att_bonus == 0 && def_bonus == 0 && keywords.is_empty() {
return;
}
let valid_cards = sa.ir.valid_cards_selector.as_ref();
let pump_zone_str = sa.ir.pump_zone.as_deref().unwrap_or("Battlefield");
let pump_zone = match pump_zone_str {
s if s.eq_ignore_ascii_case("Hand") => ZoneType::Hand,
_ => ZoneType::Battlefield,
};
let is_perpetual = sa.ir.perpetual_duration;
let resolve_ts = if is_perpetual {
Some(ctx.game.next_effect_timestamp())
} else {
None
};
let player_ids = ctx.game.player_order.clone();
let mut to_pump: Vec<CardId> = Vec::new();
for &pid in &player_ids {
let zone_cards = ctx.game.cards_in_zone(pump_zone, pid).to_vec();
for cid in zone_cards {
if matches_valid_cards_for_sa(ctx.game, sa, ctx.game.card(cid), valid_cards, "Creature")
{
to_pump.push(cid);
}
}
}
for card_id in to_pump {
if ctx.game.card(card_id).zone != pump_zone {
continue; }
if is_perpetual {
let ts = resolve_ts.expect("perpetual resolve timestamp must exist");
let card = ctx.game.card_mut(card_id);
perpetual_pt_boost::PerpetualPtBoost {
timestamp: ts,
power: att_bonus,
toughness: def_bonus,
}
.apply_effect(card);
for kw in &keywords {
perpetual_keywords::PerpetualKeywords {
timestamp: ts,
add_keywords: vec![kw.clone()],
remove_keywords: Vec::new(),
remove_all: false,
}
.apply_effect(card);
}
} else {
ctx.game
.card_mut(card_id)
.add_pt_boost(att_bonus, def_bonus);
for kw in &keywords {
ctx.game.card_mut(card_id).add_pump_keyword(kw);
}
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
let c = Card::new(
CardId(0),
"Bear".into(),
owner,
CardTypeLine::parse("Creature - Bear"),
ManaCost::parse("1 G"),
ColorSet::GREEN,
Some(2),
Some(2),
vec![],
vec![],
);
game.create_card(c)
}
fn make_ctx<'a>(
game: &'a mut GameState,
agents: &'a mut Vec<Box<dyn crate::agent::PlayerAgent>>,
th: &'a mut TriggerHandler,
mp: &'a mut Vec<ManaPool>,
templates: &'a HashMap<String, Card>,
templates_variants: &'a HashMap<(String, String), usize>,
token_fallback: &'a HashMap<String, String>,
edition_dates: &'a HashMap<String, String>,
rng: &'a mut dyn crate::game_rng::GameRng,
) -> EffectContext<'a> {
EffectContext {
game,
combat: None,
agents,
trigger_handler: th,
token_templates: templates,
token_art_variants: templates_variants,
token_fallback,
edition_dates,
mana_pools: mp,
parent_target_card: None,
rng,
}
}
#[test]
fn pump_all_boosts_all_creatures() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let p1 = PlayerId(1);
let c1 = make_creature(&mut game, p0);
let c2 = make_creature(&mut game, p1);
game.move_card(c1, ZoneType::Battlefield, p0);
game.move_card(c2, ZoneType::Battlefield, p1);
let sa = SpellAbility::new_simple(
None,
p0,
"A:SP$ PumpAll | ValidCards$ Creature | NumAtt$ +2 | NumDef$ +2",
);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants: HashMap<(String, String), usize> = HashMap::new();
let token_fallback: HashMap<String, String> = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = make_ctx(
&mut game,
&mut agents,
&mut th,
&mut mp,
&templates,
&templates_variants,
&token_fallback,
&edition_dates,
&mut rng_adapter,
);
super::PumpAllEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.card(c1).power(), 4); assert_eq!(ctx.game.card(c1).toughness(), 4);
assert_eq!(ctx.game.card(c2).power(), 4);
assert_eq!(ctx.game.card(c2).toughness(), 4);
}
#[test]
fn pump_all_debuff_reduces_pt() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
let sa = SpellAbility::new_simple(
None,
p0,
"A:SP$ PumpAll | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2",
);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants: HashMap<(String, String), usize> = HashMap::new();
let token_fallback: HashMap<String, String> = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = make_ctx(
&mut game,
&mut agents,
&mut th,
&mut mp,
&templates,
&templates_variants,
&token_fallback,
&edition_dates,
&mut rng_adapter,
);
super::PumpAllEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.card(c1).power(), 0); assert_eq!(ctx.game.card(c1).toughness(), 0);
}
#[test]
fn pump_all_you_ctrl_only_affects_your_creatures() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let p1 = PlayerId(1);
let mine = make_creature(&mut game, p0);
let theirs = make_creature(&mut game, p1);
game.move_card(mine, ZoneType::Battlefield, p0);
game.move_card(theirs, ZoneType::Battlefield, p1);
let sa = SpellAbility::new_simple(
None,
p0,
"A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2",
);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants: HashMap<(String, String), usize> = HashMap::new();
let token_fallback: HashMap<String, String> = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = make_ctx(
&mut game,
&mut agents,
&mut th,
&mut mp,
&templates,
&templates_variants,
&token_fallback,
&edition_dates,
&mut rng_adapter,
);
super::PumpAllEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.card(mine).power(), 4); assert_eq!(ctx.game.card(theirs).power(), 2); }
}