use super::{resolve_defined_players, resolve_numeric_svar, EffectContext};
use crate::parsing::keys;
#[manabrew_engine_macros::spell_effect(SkipTurnEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let controller = sa.activating_player;
let num = resolve_numeric_svar(ctx.game, sa, keys::NUM_TURNS, 1);
let defined = sa.defined().unwrap_or("You");
let targets = resolve_defined_players(defined, controller, ctx.game);
for target in targets {
if ctx.game.player(target).is_alive() {
ctx.game.player_add_skip_turns(target, num);
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
#[test]
fn skip_turn_increments_counter() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let p1 = PlayerId(1);
let sa =
SpellAbility::new_simple(None, p0, "SP$ SkipTurn | Defined$ Opponent | NumTurns$ 1");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::SkipTurnEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.player(p1).skip_turns, 1);
}
}