use super::{resolve_defined_players, EffectContext};
pub fn create_skip_phase_effect(
game: &mut crate::game::GameState,
player: crate::ids::PlayerId,
phase: &str,
) {
match phase {
"Draw" => game.player_mut(player).skip_next_draw = true,
"Combat" | "BeginCombat" => game.player_mut(player).skip_next_combat = true,
"Untap" => game.player_mut(player).skip_next_untap = true,
_ => {
eprintln!("SkipPhaseEffect: Unknown phase to skip: {:?}", phase);
}
}
}
pub fn run(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
SkipPhaseEffect::resolve(ctx, sa);
}
#[manabrew_engine_macros::spell_effect(SkipPhaseEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let controller = sa.activating_player;
let phase = sa
.ir
.phase_text
.as_deref()
.or(sa.ir.step_text.as_deref())
.unwrap_or("");
let defined = sa.defined().unwrap_or("You");
let targets = resolve_defined_players(defined, controller, ctx.game);
for target in targets {
if !ctx.game.player(target).is_alive() {
continue;
}
match phase {
"Draw" => ctx.game.player_set_skip_draw(target),
"Combat" | "BeginCombat" => ctx.game.player_set_skip_combat(target),
"Untap" => ctx.game.player_set_skip_untap(target),
_ => {
let err = crate::ability::IllegalAbilityException::new(format!(
"Unknown phase to skip: {:?}",
phase
));
eprintln!("{}", err);
}
}
}
}
#[cfg(test)]
mod tests {
use std::collections::HashMap;
use super::SkipPhaseEffect;
use crate::ability::effects::EffectContext;
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use crate::agent::PassAgent;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
#[test]
fn skip_draw_phase() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let p1 = PlayerId(1);
let sa =
SpellAbility::new_simple(None, p0, "SP$ SkipPhase | Defined$ Opponent | Phase$ Draw");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::SkipPhaseEffect::resolve(&mut ctx, &sa);
assert!(ctx.game.player(p1).skip_next_draw);
assert!(!ctx.game.player(p1).skip_next_combat);
}
#[test]
fn skip_combat_phase() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let sa = SpellAbility::new_simple(None, p0, "SP$ SkipPhase | Defined$ You | Phase$ Combat");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::SkipPhaseEffect::resolve(&mut ctx, &sa);
assert!(ctx.game.player(p0).skip_next_combat);
}
}