use forge_foundation::ZoneType;
use super::EffectContext;
use crate::ability::ability_ir::DefinedRef;
use crate::event::{AbilityValue, RunParams};
use crate::trigger::TriggerType;
#[manabrew_engine_macros::spell_effect(PhasesEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let phase_mode = sa.ir.phase_in_or_out_text.as_deref().unwrap_or("Out");
if let Some(
DefinedRef::DelayTriggerRememberedLki
| DefinedRef::DelayTriggerRemembered
| DefinedRef::Remembered,
) = sa.defined_ref()
{
let ids: Vec<crate::ids::CardId> = sa
.trigger_remembered
.iter()
.filter_map(|v| match v {
AbilityValue::Card(cid) => Some(*cid),
_ => None,
})
.collect();
for cid in ids {
if ctx.game.card(cid).zone == ZoneType::Battlefield {
apply_phase(ctx, cid, phase_mode);
}
}
return;
}
if let Some(target_card) = sa.target_chosen.target_card {
if ctx.game.card(target_card).zone == ZoneType::Battlefield {
apply_phase(ctx, target_card, phase_mode);
}
return;
}
if let Some(source) = sa.source {
if ctx.game.card(source).zone == ZoneType::Battlefield {
apply_phase(ctx, source, phase_mode);
}
}
}
fn apply_phase(ctx: &mut EffectContext, card_id: crate::ids::CardId, mode: &str) {
match mode {
"In" => {
if ctx.game.card(card_id).phased_out {
ctx.game.card_mut(card_id).set_phased_out(false);
ctx.trigger_handler.run_trigger(
TriggerType::PhasedIn,
RunParams {
card: Some(card_id),
..Default::default()
},
false,
);
}
}
_ => {
if !ctx.game.card(card_id).phased_out {
ctx.game.card_mut(card_id).set_phased_out(true);
ctx.trigger_handler.run_trigger(
TriggerType::PhasedOut,
RunParams {
card: Some(card_id),
..Default::default()
},
false,
);
}
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
let c = Card::new(
CardId(0),
"Bear".into(),
owner,
CardTypeLine::parse("Creature - Bear"),
ManaCost::parse("1 G"),
ColorSet::GREEN,
Some(2),
Some(2),
vec![],
vec![],
);
game.create_card(c)
}
#[test]
fn phase_out_target() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
assert!(!game.card(c1).phased_out);
let mut sa = SpellAbility::new_simple(None, p0, "SP$ Phases | PhaseInOrOut$ Out");
sa.target_chosen.target_card = Some(c1);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::PhasesEffect::resolve(&mut ctx, &sa);
assert!(ctx.game.card(c1).phased_out);
}
#[test]
fn phase_in_target() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
game.card_mut(c1).set_phased_out(true);
let mut sa = SpellAbility::new_simple(None, p0, "SP$ Phases | PhaseInOrOut$ In");
sa.target_chosen.target_card = Some(c1);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::PhasesEffect::resolve(&mut ctx, &sa);
assert!(!ctx.game.card(c1).phased_out);
}
}