use forge_foundation::ZoneType;
use super::{emit_zone_trigger_with_lki_counters, matches_valid_cards_for_sa, EffectContext};
use crate::event::RunParams;
use crate::ids::CardId;
use crate::replacement::replacement_handler::{apply_replacements, ReplacementEvent};
use crate::replacement::ReplacementResult;
use crate::trigger::TriggerType;
#[manabrew_engine_macros::spell_effect(DestroyAllEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
let valid_cards = sa.ir.valid_cards_selector.as_ref();
let player_ids = ctx.game.player_order.clone();
let mut to_destroy: Vec<CardId> = Vec::new();
for &pid in &player_ids {
let zone_cards = ctx.game.cards_in_zone(ZoneType::Battlefield, pid).to_vec();
for cid in zone_cards {
if matches_valid_cards_for_sa(ctx.game, sa, ctx.game.card(cid), valid_cards, "Creature")
{
to_destroy.push(cid);
}
}
}
for card_id in to_destroy {
if ctx.game.card(card_id).zone != ZoneType::Battlefield {
continue; }
if ctx.game.card(card_id).has_keyword("Indestructible") {
continue;
}
let mut destroy_event = ReplacementEvent::Destroy { target: card_id };
let result = apply_replacements(ctx.game, &mut destroy_event);
if result == ReplacementResult::Replaced {
continue;
}
let owner = ctx.game.card(card_id).owner;
let lki_p1p1 = *ctx
.game
.card(card_id)
.counters
.get(&crate::card::CounterType::P1P1)
.unwrap_or(&0);
{
let lki_counters = ctx.game.card(card_id).counters.clone();
let lki_power = ctx.game.card(card_id).power();
let lki_toughness = ctx.game.card(card_id).toughness();
ctx.game.card_mut(card_id).lki_counters = Some(lki_counters);
ctx.game
.card_mut(card_id)
.set_lki_power_toughness(Some(lki_power), Some(lki_toughness));
}
ctx.move_card(card_id, ZoneType::Graveyard, owner);
ctx.trigger_handler.run_trigger(
TriggerType::Destroyed,
RunParams {
card: Some(card_id),
causer: sa.source,
cause_card: sa.source,
cause_player: Some(sa.activating_player),
..Default::default()
},
false,
);
emit_zone_trigger_with_lki_counters(
ctx.trigger_handler,
card_id,
ZoneType::Battlefield,
ZoneType::Graveyard,
lki_p1p1,
ctx.game
.card(card_id)
.lki_power
.unwrap_or_else(|| ctx.game.card(card_id).power()),
ctx.game
.card(card_id)
.lki_toughness
.unwrap_or_else(|| ctx.game.card(card_id).toughness()),
);
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_creature(game: &mut GameState, owner: PlayerId, keywords: Vec<String>) -> CardId {
let c = Card::new(
CardId(0),
"Bear".into(),
owner,
CardTypeLine::parse("Creature - Bear"),
ManaCost::parse("1 G"),
ColorSet::GREEN,
Some(2),
Some(2),
keywords,
vec![],
);
game.create_card(c)
}
fn make_ctx<'a>(
game: &'a mut GameState,
agents: &'a mut Vec<Box<dyn crate::agent::PlayerAgent>>,
trigger_handler: &'a mut TriggerHandler,
mana_pools: &'a mut Vec<ManaPool>,
token_templates: &'a HashMap<String, Card>,
token_art_variants: &'a HashMap<(String, String), usize>,
token_fallback: &'a HashMap<String, String>,
edition_dates: &'a HashMap<String, String>,
rng: &'a mut dyn crate::game_rng::GameRng,
) -> EffectContext<'a> {
EffectContext {
game,
combat: None,
agents,
trigger_handler,
token_templates,
token_art_variants,
token_fallback,
edition_dates,
mana_pools,
parent_target_card: None,
rng,
}
}
#[test]
fn destroy_all_wipes_creatures() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let p1 = PlayerId(1);
let c1 = make_creature(&mut game, p0, vec![]);
let c2 = make_creature(&mut game, p1, vec![]);
game.move_card(c1, ZoneType::Battlefield, p0);
game.move_card(c2, ZoneType::Battlefield, p1);
let sa = SpellAbility::new_simple(
None,
p0,
"A:SP$ DestroyAll | ValidCards$ Creature | NoRegen$ True",
);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants: HashMap<(String, String), usize> = HashMap::new();
let token_fallback: HashMap<String, String> = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = make_ctx(
&mut game,
&mut agents,
&mut th,
&mut mp,
&templates,
&templates_variants,
&token_fallback,
&edition_dates,
&mut rng_adapter,
);
super::DestroyAllEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Battlefield, p0).len(), 0);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Battlefield, p1).len(), 0);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Graveyard, p0).len(), 1);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Graveyard, p1).len(), 1);
}
#[test]
fn destroy_all_indestructible_survives() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let mortal = make_creature(&mut game, p0, vec![]);
let immortal = make_creature(&mut game, p0, vec!["Indestructible".to_string()]);
game.move_card(mortal, ZoneType::Battlefield, p0);
game.move_card(immortal, ZoneType::Battlefield, p0);
let sa = SpellAbility::new_simple(
None,
p0,
"A:SP$ DestroyAll | ValidCards$ Creature | NoRegen$ True",
);
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants: HashMap<(String, String), usize> = HashMap::new();
let token_fallback: HashMap<String, String> = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = make_ctx(
&mut game,
&mut agents,
&mut th,
&mut mp,
&templates,
&templates_variants,
&token_fallback,
&edition_dates,
&mut rng_adapter,
);
super::DestroyAllEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Battlefield, p0).len(), 1);
assert_eq!(ctx.game.cards_in_zone(ZoneType::Graveyard, p0).len(), 1);
assert!(ctx.game.card(immortal).has_keyword("Indestructible"));
}
}