use forge_foundation::ZoneType;
use super::EffectContext;
#[manabrew_engine_macros::spell_effect(RegenerateEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
if let Some(target_card) = sa.target_chosen.target_card {
if ctx.game.card(target_card).zone == ZoneType::Battlefield
&& ctx.game.card(target_card).is_creature()
&& !crate::staticability::static_ability_cant_regenerate::cant_regenerate(
&ctx.game.cards,
ctx.game.card(target_card),
)
{
ctx.game.card_mut(target_card).regeneration_shields += 1;
}
return;
}
if let Some(source) = sa.source {
if ctx.game.card(source).zone == ZoneType::Battlefield
&& ctx.game.card(source).is_creature()
&& !crate::staticability::static_ability_cant_regenerate::cant_regenerate(
&ctx.game.cards,
ctx.game.card(source),
)
{
ctx.game.card_mut(source).regeneration_shields += 1;
}
}
}
#[cfg(test)]
mod tests {
use crate::ability::spell_ability_effect::SpellAbilityEffect;
use forge_foundation::{CardTypeLine, ColorSet, ManaCost, ZoneType};
use std::collections::HashMap;
use crate::ability::effects::EffectContext;
use crate::agent::PassAgent;
use crate::card::Card;
use crate::game::GameState;
use crate::ids::{CardId, PlayerId};
use crate::mana::ManaPool;
use crate::spellability::SpellAbility;
use crate::trigger::handler::TriggerHandler;
fn make_creature(game: &mut GameState, owner: PlayerId) -> CardId {
let c = Card::new(
CardId(0),
"Bear".into(),
owner,
CardTypeLine::parse("Creature - Bear"),
ManaCost::parse("1 G"),
ColorSet::GREEN,
Some(2),
Some(2),
vec![],
vec![],
);
game.create_card(c)
}
#[test]
fn regenerate_adds_shield() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
assert_eq!(game.card(c1).regeneration_shields, 0);
let sa = SpellAbility::new_simple(Some(c1), p0, "SP$ Regenerate | Defined$ Self");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::RegenerateEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.card(c1).regeneration_shields, 1);
}
#[test]
fn regenerate_stacks_shields() {
let mut game = GameState::new(&["Alice", "Bob"], 20);
let p0 = PlayerId(0);
let c1 = make_creature(&mut game, p0);
game.move_card(c1, ZoneType::Battlefield, p0);
let sa = SpellAbility::new_simple(Some(c1), p0, "SP$ Regenerate | Defined$ Self");
let mut th = TriggerHandler::new();
let mut agents: Vec<Box<dyn crate::agent::PlayerAgent>> =
vec![Box::new(PassAgent), Box::new(PassAgent)];
let mut mp = vec![ManaPool::default(), ManaPool::default()];
let templates = HashMap::new();
let templates_variants = HashMap::new();
let token_fallback = HashMap::new();
let edition_dates: HashMap<String, String> = HashMap::new();
let mut rng_adapter = crate::game_rng::ThreadRngAdapter;
let mut ctx = EffectContext {
game: &mut game,
combat: None,
agents: &mut agents,
trigger_handler: &mut th,
token_templates: &templates,
token_art_variants: &templates_variants,
token_fallback: &token_fallback,
edition_dates: &edition_dates,
mana_pools: &mut mp,
parent_target_card: None,
rng: &mut rng_adapter,
};
super::RegenerateEffect::resolve(&mut ctx, &sa);
super::RegenerateEffect::resolve(&mut ctx, &sa);
assert_eq!(ctx.game.card(c1).regeneration_shields, 2);
}
}