//! ReplaceDamage effect — replace damage with another effect.
//!
//! Ported from Java's `ReplaceDamageEffect.java`.
use super::EffectContext;
/// Struct form of this effect so it can participate in the
/// `SpellAbilityEffect` trait hierarchy — mirrors Java's
/// `ReplaceDamageEffect` class extending `SpellAbilityEffect`.
#[manabrew_engine_macros::spell_effect(ReplaceDamageEffect)]
fn resolve(ctx: &mut EffectContext, sa: &crate::spellability::SpellAbility) {
// Damage replacement is handled by the replacement handler system.
// This effect registers or configures the replacement.
if let Some(source_id) = sa.source {
if let Some(val) = sa.ir.damage_amount_text.as_deref() {
ctx.game
.card_mut(source_id)
.set_s_var("ReplaceDamageAmount", val);
}
}
}