icrate 0.1.2

Bindings to Apple's frameworks
Documentation
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;

pub type GCMouseMoved = *mut Block<(NonNull<GCMouseInput>, c_float, c_float), ()>;

extern_class!(
    #[derive(Debug, PartialEq, Eq, Hash)]
    #[cfg(feature = "GameController_GCMouseInput")]
    pub struct GCMouseInput;

    #[cfg(feature = "GameController_GCMouseInput")]
    unsafe impl ClassType for GCMouseInput {
        #[inherits(NSObject)]
        type Super = GCPhysicalInputProfile;
        type Mutability = InteriorMutable;
    }
);

#[cfg(feature = "GameController_GCMouseInput")]
unsafe impl NSObjectProtocol for GCMouseInput {}

extern_methods!(
    #[cfg(feature = "GameController_GCMouseInput")]
    unsafe impl GCMouseInput {
        #[method(mouseMovedHandler)]
        pub unsafe fn mouseMovedHandler(&self) -> GCMouseMoved;

        #[method(setMouseMovedHandler:)]
        pub unsafe fn setMouseMovedHandler(&self, mouse_moved_handler: GCMouseMoved);

        #[cfg(feature = "GameController_GCDeviceCursor")]
        #[method_id(@__retain_semantics Other scroll)]
        pub unsafe fn scroll(&self) -> Id<GCDeviceCursor>;

        #[cfg(feature = "GameController_GCControllerButtonInput")]
        #[method_id(@__retain_semantics Other leftButton)]
        pub unsafe fn leftButton(&self) -> Id<GCControllerButtonInput>;

        #[cfg(feature = "GameController_GCControllerButtonInput")]
        #[method_id(@__retain_semantics Other rightButton)]
        pub unsafe fn rightButton(&self) -> Option<Id<GCControllerButtonInput>>;

        #[cfg(feature = "GameController_GCControllerButtonInput")]
        #[method_id(@__retain_semantics Other middleButton)]
        pub unsafe fn middleButton(&self) -> Option<Id<GCControllerButtonInput>>;

        #[cfg(all(
            feature = "Foundation_NSArray",
            feature = "GameController_GCControllerButtonInput"
        ))]
        #[method_id(@__retain_semantics Other auxiliaryButtons)]
        pub unsafe fn auxiliaryButtons(&self) -> Option<Id<NSArray<GCControllerButtonInput>>>;
    }
);

extern_methods!(
    /// Methods declared on superclass `NSObject`
    #[cfg(feature = "GameController_GCMouseInput")]
    unsafe impl GCMouseInput {
        #[method_id(@__retain_semantics Init init)]
        pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;

        #[method_id(@__retain_semantics New new)]
        pub unsafe fn new() -> Id<Self>;
    }
);