use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;
extern_enum!(
#[underlying(c_uint)]
pub enum __anonymous__ {
GCDualSenseAdaptiveTriggerDiscretePositionCount = 10,
}
);
ns_enum!(
#[underlying(NSInteger)]
pub enum GCDualSenseAdaptiveTriggerMode {
GCDualSenseAdaptiveTriggerModeOff = 0,
GCDualSenseAdaptiveTriggerModeFeedback = 1,
GCDualSenseAdaptiveTriggerModeWeapon = 2,
GCDualSenseAdaptiveTriggerModeVibration = 3,
GCDualSenseAdaptiveTriggerModeSlopeFeedback = 4,
}
);
ns_enum!(
#[underlying(NSInteger)]
pub enum GCDualSenseAdaptiveTriggerStatus {
GCDualSenseAdaptiveTriggerStatusUnknown = -1,
GCDualSenseAdaptiveTriggerStatusFeedbackNoLoad = 0,
GCDualSenseAdaptiveTriggerStatusFeedbackLoadApplied = 1,
GCDualSenseAdaptiveTriggerStatusWeaponReady = 2,
GCDualSenseAdaptiveTriggerStatusWeaponFiring = 3,
GCDualSenseAdaptiveTriggerStatusWeaponFired = 4,
GCDualSenseAdaptiveTriggerStatusVibrationNotVibrating = 5,
GCDualSenseAdaptiveTriggerStatusVibrationIsVibrating = 6,
GCDualSenseAdaptiveTriggerStatusSlopeFeedbackReady = 7,
GCDualSenseAdaptiveTriggerStatusSlopeFeedbackApplyingLoad = 8,
GCDualSenseAdaptiveTriggerStatusSlopeFeedbackFinished = 9,
}
);
extern_struct!(
#[encoding_name("?")]
pub struct GCDualSenseAdaptiveTriggerPositionalAmplitudes {
pub values: [c_float; 10],
}
);
extern_struct!(
#[encoding_name("?")]
pub struct GCDualSenseAdaptiveTriggerPositionalResistiveStrengths {
pub values: [c_float; 10],
}
);
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameController_GCDualSenseAdaptiveTrigger")]
pub struct GCDualSenseAdaptiveTrigger;
#[cfg(feature = "GameController_GCDualSenseAdaptiveTrigger")]
unsafe impl ClassType for GCDualSenseAdaptiveTrigger {
#[inherits(GCControllerElement, NSObject)]
type Super = GCControllerButtonInput;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameController_GCDualSenseAdaptiveTrigger")]
unsafe impl NSObjectProtocol for GCDualSenseAdaptiveTrigger {}
extern_methods!(
#[cfg(feature = "GameController_GCDualSenseAdaptiveTrigger")]
unsafe impl GCDualSenseAdaptiveTrigger {
#[method(mode)]
pub unsafe fn mode(&self) -> GCDualSenseAdaptiveTriggerMode;
#[method(status)]
pub unsafe fn status(&self) -> GCDualSenseAdaptiveTriggerStatus;
#[method(armPosition)]
pub unsafe fn armPosition(&self) -> c_float;
#[method(setModeSlopeFeedbackWithStartPosition:endPosition:startStrength:endStrength:)]
pub unsafe fn setModeSlopeFeedbackWithStartPosition_endPosition_startStrength_endStrength(
&self,
start_position: c_float,
end_position: c_float,
start_strength: c_float,
end_strength: c_float,
);
#[method(setModeFeedbackWithStartPosition:resistiveStrength:)]
pub unsafe fn setModeFeedbackWithStartPosition_resistiveStrength(
&self,
start_position: c_float,
resistive_strength: c_float,
);
#[method(setModeFeedbackWithResistiveStrengths:)]
pub unsafe fn setModeFeedbackWithResistiveStrengths(
&self,
positional_resistive_strengths: GCDualSenseAdaptiveTriggerPositionalResistiveStrengths,
);
#[method(setModeWeaponWithStartPosition:endPosition:resistiveStrength:)]
pub unsafe fn setModeWeaponWithStartPosition_endPosition_resistiveStrength(
&self,
start_position: c_float,
end_position: c_float,
resistive_strength: c_float,
);
#[method(setModeVibrationWithStartPosition:amplitude:frequency:)]
pub unsafe fn setModeVibrationWithStartPosition_amplitude_frequency(
&self,
start_position: c_float,
amplitude: c_float,
frequency: c_float,
);
#[method(setModeVibrationWithAmplitudes:frequency:)]
pub unsafe fn setModeVibrationWithAmplitudes_frequency(
&self,
positional_amplitudes: GCDualSenseAdaptiveTriggerPositionalAmplitudes,
frequency: c_float,
);
#[method(setModeOff)]
pub unsafe fn setModeOff(&self);
}
);
extern_methods!(
#[cfg(feature = "GameController_GCDualSenseAdaptiveTrigger")]
unsafe impl GCDualSenseAdaptiveTrigger {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);