use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameController_GCGearShifterElement")]
pub struct GCGearShifterElement;
#[cfg(feature = "GameController_GCGearShifterElement")]
unsafe impl ClassType for GCGearShifterElement {
type Super = NSObject;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameController_GCGearShifterElement")]
unsafe impl GCPhysicalInputElement for GCGearShifterElement {}
#[cfg(feature = "GameController_GCGearShifterElement")]
unsafe impl NSObjectProtocol for GCGearShifterElement {}
extern_methods!(
#[cfg(feature = "GameController_GCGearShifterElement")]
unsafe impl GCGearShifterElement {
#[method_id(@__retain_semantics Other patternInput)]
pub unsafe fn patternInput(&self) -> Option<Id<ProtocolObject<dyn GCSwitchPositionInput>>>;
#[method_id(@__retain_semantics Other sequentialInput)]
pub unsafe fn sequentialInput(&self) -> Option<Id<ProtocolObject<dyn GCRelativeInput>>>;
}
);
extern_methods!(
#[cfg(feature = "GameController_GCGearShifterElement")]
unsafe impl GCGearShifterElement {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);