use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;
pub type GCControllerDirectionPadValueChangedHandler =
*mut Block<(NonNull<GCControllerDirectionPad>, c_float, c_float), ()>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameController_GCControllerDirectionPad")]
pub struct GCControllerDirectionPad;
#[cfg(feature = "GameController_GCControllerDirectionPad")]
unsafe impl ClassType for GCControllerDirectionPad {
#[inherits(NSObject)]
type Super = GCControllerElement;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameController_GCControllerDirectionPad")]
unsafe impl NSObjectProtocol for GCControllerDirectionPad {}
extern_methods!(
#[cfg(feature = "GameController_GCControllerDirectionPad")]
unsafe impl GCControllerDirectionPad {
#[method(valueChangedHandler)]
pub unsafe fn valueChangedHandler(&self) -> GCControllerDirectionPadValueChangedHandler;
#[method(setValueChangedHandler:)]
pub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCControllerDirectionPadValueChangedHandler,
);
#[cfg(feature = "GameController_GCControllerAxisInput")]
#[method_id(@__retain_semantics Other xAxis)]
pub unsafe fn xAxis(&self) -> Id<GCControllerAxisInput>;
#[cfg(feature = "GameController_GCControllerAxisInput")]
#[method_id(@__retain_semantics Other yAxis)]
pub unsafe fn yAxis(&self) -> Id<GCControllerAxisInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[method_id(@__retain_semantics Other up)]
pub unsafe fn up(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[method_id(@__retain_semantics Other down)]
pub unsafe fn down(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[method_id(@__retain_semantics Other left)]
pub unsafe fn left(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[method_id(@__retain_semantics Other right)]
pub unsafe fn right(&self) -> Id<GCControllerButtonInput>;
#[method(setValueForXAxis:yAxis:)]
pub unsafe fn setValueForXAxis_yAxis(&self, x_axis: c_float, y_axis: c_float);
}
);
extern_methods!(
#[cfg(feature = "GameController_GCControllerDirectionPad")]
unsafe impl GCControllerDirectionPad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);