use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameController_GCGamepadSnapshot")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
pub struct GCGamepadSnapshot;
#[cfg(feature = "GameController_GCGamepadSnapshot")]
unsafe impl ClassType for GCGamepadSnapshot {
#[inherits(GCPhysicalInputProfile, NSObject)]
type Super = GCGamepad;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameController_GCGamepadSnapshot")]
unsafe impl NSObjectProtocol for GCGamepadSnapshot {}
extern_methods!(
#[cfg(feature = "GameController_GCGamepadSnapshot")]
unsafe impl GCGamepadSnapshot {
#[cfg(feature = "Foundation_NSData")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
#[method_id(@__retain_semantics Other snapshotData)]
pub unsafe fn snapshotData(&self) -> Id<NSData>;
#[cfg(feature = "Foundation_NSData")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
#[method(setSnapshotData:)]
pub unsafe fn setSnapshotData(&self, snapshot_data: &NSData);
#[cfg(feature = "Foundation_NSData")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
#[method_id(@__retain_semantics Init initWithSnapshotData:)]
pub unsafe fn initWithSnapshotData(this: Allocated<Self>, data: &NSData) -> Id<Self>;
#[cfg(all(feature = "Foundation_NSData", feature = "GameController_GCController"))]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
#[method_id(@__retain_semantics Init initWithController:snapshotData:)]
pub unsafe fn initWithController_snapshotData(
this: Allocated<Self>,
controller: &GCController,
data: &NSData,
) -> Id<Self>;
}
);
extern_methods!(
#[cfg(feature = "GameController_GCGamepadSnapshot")]
unsafe impl GCGamepadSnapshot {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);
extern_struct!(
#[encoding_name("?")]
pub struct GCGamepadSnapShotDataV100 {
pub version: u16,
pub size: u16,
pub dpadX: c_float,
pub dpadY: c_float,
pub buttonA: c_float,
pub buttonB: c_float,
pub buttonX: c_float,
pub buttonY: c_float,
pub leftShoulder: c_float,
pub rightShoulder: c_float,
}
);
extern_fn!(
#[cfg(feature = "Foundation_NSData")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
pub unsafe fn GCGamepadSnapShotDataV100FromNSData(
snapshot_data: *mut GCGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> Bool;
);
extern_fn!(
#[cfg(feature = "Foundation_NSData")]
#[deprecated = "GCGamepad has been deprecated, use GCExtendedGamepad instead"]
pub unsafe fn NSDataFromGCGamepadSnapShotDataV100(
snapshot_data: *mut GCGamepadSnapShotDataV100,
) -> *mut NSData;
);