use crate::common::*;
use crate::AppKit::*;
use crate::Foundation::*;
use crate::GameController::*;
pub type GCGamepadValueChangedHandler =
*mut Block<(NonNull<GCGamepad>, NonNull<GCControllerElement>), ()>;
extern_class!(
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "GameController_GCGamepad")]
#[deprecated]
pub struct GCGamepad;
#[cfg(feature = "GameController_GCGamepad")]
unsafe impl ClassType for GCGamepad {
#[inherits(NSObject)]
type Super = GCPhysicalInputProfile;
type Mutability = InteriorMutable;
}
);
#[cfg(feature = "GameController_GCGamepad")]
unsafe impl NSObjectProtocol for GCGamepad {}
extern_methods!(
#[cfg(feature = "GameController_GCGamepad")]
unsafe impl GCGamepad {
#[cfg(feature = "GameController_GCController")]
#[deprecated]
#[method_id(@__retain_semantics Other controller)]
pub unsafe fn controller(&self) -> Option<Id<GCController>>;
#[deprecated]
#[method(valueChangedHandler)]
pub unsafe fn valueChangedHandler(&self) -> GCGamepadValueChangedHandler;
#[deprecated]
#[method(setValueChangedHandler:)]
pub unsafe fn setValueChangedHandler(
&self,
value_changed_handler: GCGamepadValueChangedHandler,
);
#[cfg(feature = "GameController_GCGamepadSnapshot")]
#[deprecated]
#[method_id(@__retain_semantics Other saveSnapshot)]
pub unsafe fn saveSnapshot(&self) -> Id<GCGamepadSnapshot>;
#[cfg(feature = "GameController_GCControllerDirectionPad")]
#[deprecated]
#[method_id(@__retain_semantics Other dpad)]
pub unsafe fn dpad(&self) -> Id<GCControllerDirectionPad>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other buttonA)]
pub unsafe fn buttonA(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other buttonB)]
pub unsafe fn buttonB(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other buttonX)]
pub unsafe fn buttonX(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other buttonY)]
pub unsafe fn buttonY(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other leftShoulder)]
pub unsafe fn leftShoulder(&self) -> Id<GCControllerButtonInput>;
#[cfg(feature = "GameController_GCControllerButtonInput")]
#[deprecated]
#[method_id(@__retain_semantics Other rightShoulder)]
pub unsafe fn rightShoulder(&self) -> Id<GCControllerButtonInput>;
}
);
extern_methods!(
#[cfg(feature = "GameController_GCGamepad")]
unsafe impl GCGamepad {
#[method_id(@__retain_semantics Init init)]
pub unsafe fn init(this: Allocated<Self>) -> Id<Self>;
#[method_id(@__retain_semantics New new)]
pub unsafe fn new() -> Id<Self>;
}
);