#include <config.h>
#if HAVE_GL
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/fl_draw.H>
#include <FL/gl.h>
class Fl_Gl_Choice;
#include <FL/Fl_Gl_Window.H>
#include "Fl_Gl_Window_Driver.H"
GLContext Fl_Gl_Window_Driver::gl_start_context;
static int clip_state_number=-1;
static int pw, ph;
float gl_start_scale = 1;
static Fl_Gl_Choice* gl_choice = NULL;
void gl_start() {
gl_start_scale = Fl_Display_Device::display_device()->driver()->scale();
if (!Fl_Gl_Window_Driver::gl_start_context) {
if (!gl_choice) Fl::gl_visual(0);
Fl_Gl_Window_Driver::gl_start_context = Fl_Gl_Window_Driver::global()->create_gl_context(Fl_Window::current(), gl_choice);
}
Fl_Gl_Window_Driver::global()->set_gl_context(Fl_Window::current(), Fl_Gl_Window_Driver::gl_start_context);
Fl_Gl_Window_Driver::global()->gl_start();
if (pw != int(Fl_Window::current()->w() * gl_start_scale) || ph != int(Fl_Window::current()->h() * gl_start_scale)) {
pw = int(Fl_Window::current()->w() * gl_start_scale);
ph = int(Fl_Window::current()->h() * gl_start_scale);
glLoadIdentity();
glViewport(0, 0, pw, ph);
glOrtho(0, Fl_Window::current()->w(), 0, Fl_Window::current()->h(), -1, 1);
glDrawBuffer(GL_FRONT);
}
if (clip_state_number != fl_graphics_driver->fl_clip_state_number) {
clip_state_number = fl_graphics_driver->fl_clip_state_number;
int x = 0, y = 0, w = 0, h = 0;
if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(),
x, y, w, h)) {
fl_clip_region(Fl_Graphics_Driver::default_driver().XRectangleRegion(x,y,w,h));
glScissor(int(x*gl_start_scale), int((Fl_Window::current()->h()-(y+h))*gl_start_scale), int(w*gl_start_scale), int(h*gl_start_scale));
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
Fl_Display_Device::display_device()->driver()->scale(1);
}
void gl_finish() {
glFlush();
Fl_Gl_Window_Driver::global()->waitGL();
Fl_Display_Device::display_device()->driver()->scale(gl_start_scale);
gl_start_scale = 1;
}
void Fl_Gl_Window_Driver::gl_visual(Fl_Gl_Choice *c) {
gl_choice = c;
}
int Fl::gl_visual(int mode, int *alist) {
Fl_Gl_Choice *c = Fl_Gl_Window_Driver::global()->find(mode,alist);
if (!c) return 0;
Fl_Gl_Window_Driver::global()->gl_visual(c);
return 1;
}
#endif