fltk-sys 1.5.22

Rust bindings for the FLTK GUI library
Documentation
//
// Spinner widget for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
//     https://www.fltk.org/bugs.php
//

/* \file
   Fl_Spinner widget . */

#include <stdio.h>
#include <stdlib.h>

#include <FL/Fl_Spinner.H>
#include <FL/Fl_Rect.H>
#include <FL/fl_draw.H>

/*
  This widget is a combination of the input widget and repeat buttons.

  The user can either type into the input area or use the buttons to
  change the value.
*/

void Fl_Spinner::sb_cb(Fl_Widget *w, Fl_Spinner *sb) {
  double v;                             // New value

  if (w == &(sb->input_)) {
    // Something changed in the input field...
    v = atof(sb->input_.value());

    if (v < sb->minimum_) {
      sb->value_ = sb->minimum_;
      sb->update();
    } else if (v > sb->maximum_) {
      sb->value_ = sb->maximum_;
      sb->update();
    } else sb->value_ = v;
  } else if (w == &(sb->up_button_)) {
    // Up button pressed...
    v = sb->value_ + sb->step_;
    if (v > sb->maximum_) {
      if (sb->wrap_)
        v = sb->minimum_;
      else
        v = sb->maximum_;
    }
    sb->value_ = v;
    sb->update();
  } else if (w == &(sb->down_button_)) {
    // Down button pressed...
    v = sb->value_ - sb->step_;
    if (v < sb->minimum_) {
      if (sb->wrap_)
        v = sb->maximum_;
      else
        v = sb->minimum_;
    }
    sb->value_ = v;
    sb->update();
  }

  sb->set_changed();
  sb->do_callback(FL_REASON_CHANGED);
}

void Fl_Spinner::update() {
  char s[255];    // Value string

  if (format_[0] == '%' && format_[1] == '.' && format_[2] == '*') { // precision argument
    // this code block is a simplified version of
    // Fl_Valuator::format() and works well (but looks ugly)
    int c = 0;
    char temp[64], *sp = temp;
    snprintf(temp, 64, "%.12f", step_);
    while (*sp) sp++;
    sp--;
    while (sp > temp && *sp == '0') sp--;
    while (sp > temp && (*sp >= '0' && *sp <= '9')) { sp--; c++; }
    snprintf(s, sizeof(s), format_, c, value_);
  } else {
    snprintf(s, sizeof(s), format_, value_);
  }
  input_.value(s);
}

/**
  Creates a new Fl_Spinner widget using the given position, size,
  and label string.

  The inherited destructor destroys the widget and any value associated with it.
*/

Fl_Spinner::Fl_Spinner(int X, int Y, int W, int H, const char *L)
: Fl_Group(X, Y, W, H, L),
  input_(X, Y, W - H / 2 - 2, H),
  up_button_(X + W - H / 2 - 2, Y, H / 2 + 2, H / 2),
  down_button_(X + W - H / 2 - 2, Y + H - H / 2, H / 2 + 2, H / 2)
{
  end();

  value_   = 1.0;
  minimum_ = 1.0;
  maximum_ = 100.0;
  step_    = 1.0;
  wrap_    = 1;
  format_  = "%g";

  align(FL_ALIGN_LEFT);

  input_.value("1");
  input_.type(FL_INT_INPUT);
  input_.when(FL_WHEN_ENTER_KEY | FL_WHEN_RELEASE);
  input_.callback((Fl_Callback *)sb_cb, this);

  up_button_.callback((Fl_Callback *)sb_cb, this);

  down_button_.callback((Fl_Callback *)sb_cb, this);
}

void Fl_Spinner::draw() {
  // let group draw itself; buttons are blank as they have no labels
  Fl_Group::draw();

  // draw up/down arrows over the button's empty labels
  Fl_Color arrow_color = active_r() ? labelcolor() : fl_inactive(labelcolor());
  Fl_Rect up(up_button_);
  up.inset(up_button_.box());
  fl_draw_arrow(up, FL_ARROW_SINGLE, FL_ORIENT_UP, arrow_color);

  Fl_Rect down(down_button_);
  down.inset(down_button_.box());
  fl_draw_arrow(down, FL_ARROW_SINGLE, FL_ORIENT_DOWN, arrow_color);
}

int Fl_Spinner::handle(int event) {

  switch (event) {

    case FL_KEYDOWN:
    case FL_SHORTCUT:
      if (Fl::event_key() == FL_Up) {
        up_button_.do_callback(FL_REASON_DRAGGED);
        return 1;
      } else if (Fl::event_key() == FL_Down) {
        down_button_.do_callback(FL_REASON_DRAGGED);
        return 1;
      }
      return 0;

    case FL_FOCUS:
      if (input_.take_focus()) return 1;
      return 0;
  }

  return Fl_Group::handle(event);
}

void Fl_Spinner::resize(int X, int Y, int W, int H) {
  Fl_Group::resize(X,Y,W,H);

  input_.resize(X, Y, W - H / 2 - 2, H);
  up_button_.resize(X + W - H / 2 - 2, Y, H / 2 + 2, H / 2);
  down_button_.resize(X + W - H / 2 - 2, Y + H - H / 2,
                      H / 2 + 2, H / 2);
}

/**
  Sets or returns the amount to change the value when the user clicks a button.
  Before setting step to a non-integer value, the spinner
  type() should be changed to floating point.

  \see double Fl_Spinner::step() const
*/

void Fl_Spinner::step(double s) {
  step_ = s;
  if (step_ != (int)step_) input_.type(FL_FLOAT_INPUT);
  else input_.type(FL_INT_INPUT);
  update();
}

/** Sets the numeric representation in the input field.

  Valid values are FL_INT_INPUT and FL_FLOAT_INPUT.
  Also changes the format() template.
  Setting a new spinner type via a superclass pointer will not work.
  \note type() is not a virtual function.
*/

void Fl_Spinner::type(uchar v) {
  if (v == FL_FLOAT_INPUT) {
    format("%.*f");
  } else {
    format("%.0f");
  }
  input_.type(v);
}


/**
  Handles events of Fl_Spinner's embedded input widget.

  Works like Fl_Input::handle() but ignores FL_Up and FL_Down keys
  so they can be handled by the parent widget (Fl_Spinner).
*/
int Fl_Spinner::Fl_Spinner_Input::handle(int event) {
  if (event == FL_KEYBOARD) {
    const int key = Fl::event_key();
    if (key == FL_Up || key == FL_Down) {
      Fl_Input::handle(FL_UNFOCUS); // sets and potentially clips the input value
      return 0;
    }
  }
  return Fl_Input::handle(event);
}