#include <FL/Fl.H>
#include <FL/Fl_Dial.H>
#include <FL/Fl_Fill_Dial.H>
#include <FL/Fl_Line_Dial.H>
#include <FL/fl_draw.H>
#include <stdlib.h>
#include <FL/math.h>
void Fl_Dial::draw(int X, int Y, int W, int H) {
if (damage()&FL_DAMAGE_ALL) draw_box(box(), X, Y, W, H, color());
X += Fl::box_dx(box());
Y += Fl::box_dy(box());
W -= Fl::box_dw(box());
H -= Fl::box_dh(box());
double angle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
if (type() == FL_FILL_DIAL) {
int foo = (box() > _FL_ROUND_UP_BOX && Fl::box_dx(box()));
if (foo) {X--; Y--; W+=2; H+=2;}
if (active_r()) fl_color(color());
else fl_color(fl_inactive(color()));
fl_pie(X, Y, W, H, 270-a1, angle > a1 ? 360+270-angle : 270-360-angle);
if (active_r()) fl_color(selection_color());
else fl_color(fl_inactive(selection_color()));
fl_pie(X, Y, W, H, 270-angle, 270-a1);
if (foo) {
if (active_r()) fl_color(FL_FOREGROUND_COLOR);
else fl_color(fl_inactive(FL_FOREGROUND_COLOR));
fl_arc(X, Y, W, H, 0, 360);
}
return;
}
if (!(damage()&FL_DAMAGE_ALL)) {
if (active_r()) fl_color(color());
else fl_color(fl_inactive(color()));
fl_pie(X+1, Y+1, W-2, H-2, 0, 360);
}
fl_push_matrix();
fl_translate(X+W/2-.5, Y+H/2-.5);
fl_scale(W-1, H-1);
fl_rotate(45-angle);
if (active_r()) fl_color(selection_color());
else fl_color(fl_inactive(selection_color()));
if (type()) { fl_begin_polygon();
fl_vertex(0.0, 0.0);
fl_vertex(-0.04, 0.0);
fl_vertex(-0.25, 0.25);
fl_vertex(0.0, 0.04);
fl_end_polygon();
if (active_r()) fl_color(FL_FOREGROUND_COLOR);
else fl_color(fl_inactive(FL_FOREGROUND_COLOR));
fl_begin_loop();
fl_vertex(0.0, 0.0);
fl_vertex(-0.04, 0.0);
fl_vertex(-0.25, 0.25);
fl_vertex(0.0, 0.04);
fl_end_loop();
} else {
fl_begin_polygon(); fl_circle(-0.20, 0.20, 0.07); fl_end_polygon();
if (active_r()) fl_color(FL_FOREGROUND_COLOR);
else fl_color(fl_inactive(FL_FOREGROUND_COLOR));
fl_begin_loop(); fl_circle(-0.20, 0.20, 0.07); fl_end_loop();
}
fl_pop_matrix();
}
void Fl_Dial::draw() {
draw(x(), y(), w(), h());
draw_label();
}
int Fl_Dial::handle(int event, int X, int Y, int W, int H) {
switch (event) {
case FL_PUSH:
handle_push();
case FL_DRAG: {
int mx = (Fl::event_x()-X-W/2)*H;
int my = (Fl::event_y()-Y-H/2)*W;
if (!mx && !my) return 1;
double angle = 270-atan2((float)-my, (float)mx)*180/M_PI;
double oldangle = (a2-a1)*(value()-minimum())/(maximum()-minimum()) + a1;
while (angle < oldangle-180) angle += 360;
while (angle > oldangle+180) angle -= 360;
double val;
if ((a1<a2) ? (angle <= a1) : (angle >= a1)) {
val = minimum();
} else if ((a1<a2) ? (angle >= a2) : (angle <= a2)) {
val = maximum();
} else {
val = minimum() + (maximum()-minimum())*(angle-a1)/(a2-a1);
}
handle_drag(clamp(round(val)));
return 1;
}
case FL_RELEASE:
handle_release();
return 1;
case FL_ENTER:
case FL_LEAVE:
return 1;
default:
return 0;
}
}
int Fl_Dial::handle(int e) {
return handle(e, x(), y(), w(), h());
}
Fl_Dial::Fl_Dial(int X, int Y, int W, int H, const char* l)
: Fl_Valuator(X, Y, W, H, l) {
box(FL_OVAL_BOX);
selection_color(FL_INACTIVE_COLOR); a1 = 45;
a2 = 315;
}
Fl_Fill_Dial::Fl_Fill_Dial(int X,int Y,int W,int H, const char *L)
: Fl_Dial(X,Y,W,H,L) {
type(FL_FILL_DIAL);
}
Fl_Line_Dial::Fl_Line_Dial(int X,int Y,int W,int H, const char *L)
: Fl_Dial(X,Y,W,H,L) {
type(FL_LINE_DIAL);
}