#include <FL/Fl.H>
#include <FL/Fl_Repeat_Button.H>
#define INITIALREPEAT .5
#define REPEAT .1
void Fl_Repeat_Button::repeat_callback(void *v) {
Fl_Button *b = (Fl_Button*)v;
Fl::add_timeout(REPEAT,repeat_callback,b);
b->do_callback(FL_REASON_RESELECTED);
}
int Fl_Repeat_Button::handle(int event) {
int newval;
switch (event) {
case FL_HIDE:
case FL_DEACTIVATE:
case FL_RELEASE:
newval = 0; goto J1;
case FL_PUSH:
case FL_DRAG:
if (Fl::visible_focus()) Fl::focus(this);
newval = Fl::event_inside(this);
J1:
if (!active())
newval = 0;
if (value(newval)) {
if (newval) {
Fl::add_timeout(INITIALREPEAT,repeat_callback,this);
do_callback(FL_REASON_SELECTED);
} else {
Fl::remove_timeout(repeat_callback,this);
}
}
return 1;
default:
return Fl_Button::handle(event);
}
}
Fl_Repeat_Button::Fl_Repeat_Button(int X,int Y,int W,int H,const char *l)
: Fl_Button(X,Y,W,H,l)
{
}