#include <FL/Fl.H>
#include <FL/fl_draw.H>
#define BW (Fl::box_shadow_width())
static void fl_oval_flat_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
fl_pie(x, y, w, h, 0, 360);
}
static void fl_oval_frame(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
fl_arc(x, y, w, h, 0, 360);
}
static void fl_oval_box(int x, int y, int w, int h, Fl_Color c) {
fl_oval_flat_box(x,y,w,h,c);
fl_oval_frame(x,y,w,h,FL_BLACK);
}
static void fl_oval_shadow_box(int x, int y, int w, int h, Fl_Color c) {
fl_oval_flat_box(x+BW,y+BW,w,h,FL_DARK3);
fl_oval_box(x,y,w,h,c);
}
void fl_oval_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg) {
x += Fl::box_dx(bt)+1;
y += Fl::box_dy(bt)+1;
w -= Fl::box_dw(bt)+2;
h -= Fl::box_dh(bt)+2;
Fl_Color savecolor = fl_color();
fl_color(fl_contrast(fg, bg));
fl_line_style(FL_DOT);
fl_arc(x, y, w, h, 0, 360);
fl_line_style(FL_SOLID);
fl_color(savecolor);
}
extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
Fl_Boxtype fl_define_FL_OVAL_BOX() {
fl_internal_boxtype(_FL_OSHADOW_BOX, fl_oval_shadow_box, fl_oval_focus);
fl_internal_boxtype(_FL_OVAL_FRAME, fl_oval_frame, fl_oval_focus);
fl_internal_boxtype(_FL_OFLAT_BOX, fl_oval_flat_box, fl_oval_focus);
fl_internal_boxtype(_FL_OVAL_BOX, fl_oval_box, fl_oval_focus);
return _FL_OVAL_BOX;
}