#include <FL/Fl.H>
#include <FL/fl_draw.H>
extern const uchar* fl_gray_ramp();
static void fl_diamond_up_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
int y1 = y+h/2;
Fl::set_box_color(bgcolor);
fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3);
const uchar *g = fl_gray_ramp();
fl_color(g[(int)'W']); fl_line(x+1, y1, x1, y+1, x+w-1, y1);
fl_color(g[(int)'U']); fl_line(x+2, y1, x1, y+2, x+w-2, y1);
fl_color(g[(int)'S']); fl_line(x+3, y1, x1, y+3, x+w-3, y1);
fl_color(g[(int)'P']); fl_line(x+3, y1, x1, y+h-3, x+w-3, y1);
fl_color(g[(int)'N']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1);
fl_color(g[(int)'H']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1);
fl_color(g[(int)'A']); fl_loop(x, y1, x1, y, x+w, y1, x1, y+h);
}
static void fl_diamond_down_box(int x,int y,int w,int h,Fl_Color bgcolor) {
w &= -2;
h &= -2;
int x1 = x+w/2;
int y1 = y+h/2;
const uchar *g = fl_gray_ramp();
fl_color(g[(int)'P']); fl_line(x+0, y1, x1, y+0, x+w-0, y1);
fl_color(g[(int)'N']); fl_line(x+1, y1, x1, y+1, x+w-1, y1);
fl_color(g[(int)'H']); fl_line(x+2, y1, x1, y+2, x+w-2, y1);
fl_color(g[(int)'W']); fl_line(x+2, y1, x1, y+h-2, x+w-2, y1);
fl_color(g[(int)'U']); fl_line(x+1, y1, x1, y+h-1, x+w-1, y1);
fl_color(g[(int)'S']); fl_line(x+0, y1, x1, y+h-0, x+w-0, y1);
Fl::set_box_color(bgcolor);
fl_polygon(x+3, y1, x1,y+3, x+w-3,y1, x1,y+h-3);
fl_color(g[(int)'A']); fl_loop(x+3, y1, x1, y+3, x+w-3, y1, x1, y+h-3);
}
void fl_diamond_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg) {
w &= -2;
h &= -2;
x += Fl::box_dx(bt)+4;
y += Fl::box_dy(bt)+4;
w -= Fl::box_dw(bt)+8;
h -= Fl::box_dh(bt)+8;
int x1 = x+w/2;
int y1 = y+h/2;
Fl_Color savecolor = fl_color();
fl_color(fl_contrast(fg, bg));
fl_line_style(FL_DOT);
fl_loop(x,y1, x1,y, x+w,y1, x1,y+h);
fl_line_style(FL_SOLID);
fl_color(savecolor);
}
extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
Fl_Boxtype fl_define_FL_DIAMOND_BOX() {
fl_internal_boxtype(_FL_DIAMOND_DOWN_BOX, fl_diamond_down_box, fl_diamond_focus);
fl_internal_boxtype(_FL_DIAMOND_UP_BOX, fl_diamond_up_box, fl_diamond_focus);
return _FL_DIAMOND_UP_BOX;
}