#include <FL/Fl.H>
#include <FL/fl_draw.H>
#define RS (Fl::box_border_radius_max())
#define BW (Fl::box_shadow_width())
static void rbox(int fill, int x, int y, int w, int h) {
int rs, rsy;
rs = w*2/5; rsy = h*2/5;
if (rs > rsy) rs = rsy; if (rs > RS) rs = RS;
if (fill)
fl_rounded_rectf(x, y, w, h, rs);
else
fl_rounded_rect(x, y, w, h, rs);
}
static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h); rbox(0, x, y, w, h);
}
static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(0, x, y, w, h);
}
static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h);
fl_color(FL_BLACK); rbox(0, x, y, w, h);
}
static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) {
fl_color(FL_DARK3);
rbox(1, x+BW, y+BW, w, h);
rbox(0, x+BW, y+BW, w, h);
fl_rounded_box(x, y, w, h, c);
}
void fl_rounded_focus(Fl_Boxtype bt, int x, int y, int w, int h, Fl_Color fg, Fl_Color bg) {
x += Fl::box_dx(bt);
y += Fl::box_dy(bt);
w -= Fl::box_dw(bt)+1;
h -= Fl::box_dh(bt)+1;
Fl_Color savecolor = fl_color();
fl_color(fl_contrast(fg, bg));
fl_line_style(FL_DOT);
rbox(0, x+1, y+1, w-1, h-1);
fl_line_style(FL_SOLID);
fl_color(savecolor);
}
extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*, Fl_Box_Draw_Focus_F* =NULL);
Fl_Boxtype fl_define_FL_ROUNDED_BOX() {
fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame, fl_rounded_focus);
fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box, fl_rounded_focus);
return _FL_ROUNDED_BOX;
}
Fl_Boxtype fl_define_FL_RFLAT_BOX() {
fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box, fl_rounded_focus);
return _FL_RFLAT_BOX;
}
Fl_Boxtype fl_define_FL_RSHADOW_BOX() {
fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box, fl_rounded_focus);
return _FL_RSHADOW_BOX;
}