#include <config.h>
#if HAVE_GL || defined(FL_DOXYGEN)
#include <FL/Fl.H>
#include <FL/gl.h>
#include <FL/gl_draw.H>
#include <FL/fl_draw.H>
#include <FL/math.h>
#include "Fl_Gl_Window_Driver.H"
#include <FL/Fl_Image_Surface.H>
#if HAVE_GL_GLU_H
# include <FL/glu.h>
#endif
#include <FL/glut.H>
#include <stdlib.h>
#ifndef GL_TEXTURE_RECTANGLE_ARB
# define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
int gl_height() {return fl_height();}
int gl_descent() {return fl_descent();}
double gl_width(const char* s) {return fl_width(s);}
double gl_width(const char* s, int n) {return fl_width(s,n);}
double gl_width(uchar c) {return fl_width(c);}
static Fl_Font_Descriptor *gl_fontsize;
static int has_texture_rectangle = 0;
extern float gl_start_scale;
void gl_font(int fontid, int size) {
static bool once = true;
if (once) {
once = false;
if (Fl::draw_GL_text_with_textures()) {
int gl_version_major;
sscanf((const char *)glGetString(GL_VERSION), "%d", &gl_version_major);
if (gl_version_major >= 3) {
has_texture_rectangle = true;
} else {
const char *extensions = (const char*)glGetString(GL_EXTENSIONS);
if (extensions) {
has_texture_rectangle = (strstr(extensions, "GL_EXT_texture_rectangle") != NULL || strstr(extensions, "GL_ARB_texture_rectangle") != NULL);
}
}
Fl::draw_GL_text_with_textures(has_texture_rectangle);
}
}
fl_font(fontid, size);
Fl_Font_Descriptor *fl_fontsize = fl_graphics_driver->font_descriptor();
if (!has_texture_rectangle) Fl_Gl_Window_Driver::global()->gl_bitmap_font(fl_fontsize);
gl_fontsize = fl_fontsize;
}
void gl_remove_displaylist_fonts()
{
fl_graphics_driver->font(0, 0);
for (int j = 0 ; j < FL_FREE_FONT ; ++j)
{
Fl_Font_Descriptor *prevDesc = 0L, *nextDesc = 0L;
Fl_Font_Descriptor *&firstDesc = *Fl_Gl_Window_Driver::global()->fontnum_to_fontdescriptor(j);
for (Fl_Font_Descriptor *desc = firstDesc; desc; desc = nextDesc)
{
nextDesc = desc->next;
if(desc->listbase) {
if(desc == firstDesc) {
firstDesc = desc->next;
} else if (prevDesc) {
prevDesc->next = desc->next;
}
glDeleteLists(desc->listbase, Fl_Gl_Window_Driver::global()->genlistsize());
delete desc;
} else {
prevDesc = desc;
}
}
}
}
void gl_draw(const char* str, int n) {
if (n > 0) {
if (has_texture_rectangle) Fl_Gl_Window_Driver::draw_string_with_texture(str, n);
else Fl_Gl_Window_Driver::global()->draw_string_legacy(str, n);
}
}
void gl_draw(const char* str, int n, int x, int y) {
glRasterPos2i(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str, int n, float x, float y) {
glRasterPos2f(x, y);
gl_draw(str, n);
}
void gl_draw(const char* str) {
gl_draw(str, (int)strlen(str));
}
void gl_draw(const char* str, int x, int y) {
gl_draw(str, (int)strlen(str), x, y);
}
void gl_draw(const char* str, float x, float y) {
gl_draw(str, (int)strlen(str), x, y);
}
static void gl_draw_invert(const char* str, int n, int x, int y) {
glRasterPos2i(x, -y);
gl_draw(str, n);
}
void gl_draw(
const char* str, int x, int y, int w, int h, Fl_Align align)
{
fl_draw(str, x, -y-h, w, h, align, gl_draw_invert, NULL, 0);
}
void gl_measure(const char* str, int& x, int& y) {
fl_measure(str,x,y,0);
}
void gl_rect(int x, int y, int w, int h) {
if (w < 0) {w = -w; x = x-w;}
if (h < 0) {h = -h; y = y-h;}
glBegin(GL_LINE_LOOP);
int r = x+w-1, b = y+h-1;
glVertex2i(r, b);
glVertex2i(r, y);
glVertex2i(x, y);
glVertex2i(x, b);
glEnd();
}
void gl_rectf(int x,int y,int w,int h) {
glRecti(x,y,x+w,y+h);
}
void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
if (!ld) ld = w*d;
GLint row_length;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length); glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d);
glRasterPos2i(x,y);
glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length); }
void gl_color(Fl_Color i) {
if (Fl_Gl_Window_Driver::global()->overlay_color(i)) return;
uchar red, green, blue;
Fl::get_color(i, red, green, blue);
glColor3ub(red, green, blue);
}
#if ! defined(FL_DOXYGEN)
class gl_texture_fifo {
friend class Fl_Gl_Window_Driver;
private:
typedef struct { GLuint texName; char *utf8; Fl_Font_Descriptor *fdesc; float scale; int str_len; } data;
data *fifo; int size_; int current; int last; int textures_generated; void display_texture(int rank);
int compute_texture(const char* str, int n);
int already_known(const char *str, int n);
public:
gl_texture_fifo(int max = 100); inline int size(void) {return size_; }
~gl_texture_fifo(void);
};
gl_texture_fifo::gl_texture_fifo(int max)
{
size_ = max;
last = current = -1;
textures_generated = 0;
fifo = (data*)calloc(size_, sizeof(data));
}
gl_texture_fifo::~gl_texture_fifo()
{
for (int i = 0; i < size_; i++) {
if (fifo[i].utf8) free(fifo[i].utf8);
if (textures_generated) glDeleteTextures(1, &fifo[i].texName);
}
free(fifo);
}
int gl_texture_fifo::already_known(const char *str, int n)
{
int rank;
for ( rank = 0; rank <= last; rank++) {
if ((fifo[rank].str_len == n) &&
(fifo[rank].fdesc == gl_fontsize) &&
(fifo[rank].scale == Fl_Gl_Window_Driver::gl_scale) &&
(memcmp(str, fifo[rank].utf8, n) == 0)) {
return rank;
}
}
return -1; }
static gl_texture_fifo *gl_fifo = NULL;
void gl_texture_fifo::display_texture(int rank)
{
glPushAttrib(GL_TRANSFORM_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity ();
float winw = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->w();
float winh = Fl_Gl_Window_Driver::gl_scale * Fl_Window::current()->h();
glDisable (GL_DEPTH_TEST); glEnable (GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
GLfloat pos[4];
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
if (gl_start_scale != 1) { pos[0] /= gl_start_scale;
pos[1] /= gl_start_scale;
}
float R = 2;
glScalef (R/winw, R/winh, 1.0f);
glTranslatef (-winw/R, -winh/R, 0.0f);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[rank].texName);
GLint width, height;
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_WIDTH, &width);
glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_HEIGHT, &height);
glBegin (GL_QUADS);
float ox = pos[0];
float oy = pos[1] + height - Fl_Gl_Window_Driver::gl_scale * fl_descent();
glTexCoord2f (0.0f, 0.0f); glVertex2f (ox, oy);
glTexCoord2f (0.0f, (GLfloat)height); glVertex2f (ox, oy - height);
glTexCoord2f ((GLfloat)width, (GLfloat)height); glVertex2f (ox + width, oy - height);
glTexCoord2f ((GLfloat)width, 0.0f); glVertex2f (ox + width, oy);
glEnd ();
glPopMatrix(); glMatrixMode (GL_PROJECTION);
glPopMatrix();
glPopAttrib(); #if HAVE_GL_GLU_H
pos[0] += width;
GLdouble modelmat[16];
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
GLdouble projmat[16];
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
GLdouble objX, objY, objZ;
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
if (gl_start_scale != 1) { objX *= gl_start_scale;
objY *= gl_start_scale;
}
glRasterPos2d(objX, objY);
#endif }
int gl_texture_fifo::compute_texture(const char* str, int n)
{
current = (current + 1) % size_;
if (current > last) last = current;
if ( fifo[current].utf8 ) free(fifo[current].utf8);
fifo[current].utf8 = (char *)malloc(n + 1);
memcpy(fifo[current].utf8, str, n);
fifo[current].utf8[n] = 0;
fifo[current].str_len = n; Fl_Fontsize fs = fl_size();
float s = fl_graphics_driver->scale();
fl_graphics_driver->Fl_Graphics_Driver::scale(1); fl_font(fl_font(), int(fs * Fl_Gl_Window_Driver::gl_scale)); int w = (int)ceil( fl_width(fifo[current].utf8, n) );
w = ((w + 3) / 4) * 4; int h = fl_height();
fl_graphics_driver->Fl_Graphics_Driver::scale(s); fl_font(fl_font(), fs);
fs = int(fs * Fl_Gl_Window_Driver::gl_scale);
fifo[current].scale = Fl_Gl_Window_Driver::gl_scale;
fifo[current].fdesc = gl_fontsize;
char *alpha_buf = Fl_Gl_Window_Driver::global()->alpha_mask_for_string(str, n, w, h, fs);
GLint row_length, alignment;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
glPushAttrib(GL_TEXTURE_BIT);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[current].texName);
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA8, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_buf);
delete[] alpha_buf; glPopAttrib();
glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
return current;
}
#endif
int gl_texture_pile_height(void)
{
if (! gl_fifo) gl_fifo = new gl_texture_fifo();
return gl_fifo->size();
}
void gl_texture_reset()
{
if (gl_fifo) gl_texture_pile_height(gl_texture_pile_height());
}
void gl_texture_pile_height(int max)
{
if (gl_fifo) delete gl_fifo;
gl_fifo = new gl_texture_fifo(max);
}
void Fl_Gl_Window_Driver::draw_string_legacy(const char* str, int n)
{
draw_string_legacy_glut(str, n);
}
void Fl_Gl_Window_Driver::draw_string_with_texture(const char* str, int n)
{
GLint valid;
glGetIntegerv(GL_CURRENT_RASTER_POSITION_VALID, &valid);
if (!valid) return;
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
if (!gl_fifo) gl_fifo = new gl_texture_fifo();
if (!gl_fifo->textures_generated) {
if (has_texture_rectangle) for (int i = 0; i < gl_fifo->size_; i++) glGenTextures(1, &(gl_fifo->fifo[i].texName));
gl_fifo->textures_generated = 1;
}
int index = gl_fifo->already_known(str, n);
if (index == -1) {
index = gl_fifo->compute_texture(str, n);
}
gl_fifo->display_texture(index);
}
char *Fl_Gl_Window_Driver::alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs)
{
Fl_Image_Surface *image_surface = new Fl_Image_Surface(w, h);
Fl_Font fnt = fl_font(); Fl_Surface_Device::push_current(image_surface);
fl_color(0,0,0);
fl_rectf(0, 0, w, h);
fl_color(255,255,255);
fl_font (fnt, fs); int desc = fl_descent();
fl_draw(str, n, 0, h - desc);
Fl_RGB_Image* image = image_surface->image();
Fl_Surface_Device::pop_current();
delete image_surface;
char *alpha_buf = new char [w * h];
for (int idx = 0; idx < w * h; ++idx)
{ alpha_buf[idx] = image->array[idx * 3 + 1];
}
delete image;
return alpha_buf;
}
void Fl_Gl_Window_Driver::draw_string_legacy_get_list(const char* str, int n) {
static unsigned short *buf = NULL;
static unsigned l = 0;
unsigned wn = fl_utf8toUtf16(str, n, buf, l);
if (wn >= l) {
buf = (unsigned short*) realloc(buf, sizeof(unsigned short) * (wn + 1));
l = wn + 1;
wn = fl_utf8toUtf16(str, n, buf, l);
}
int size = 0;
if (gl_start_scale != 1) { size = fl_graphics_driver->font_descriptor()->size;
gl_font(fl_font(), Fl_Fontsize(size * gl_start_scale));
}
for (unsigned i = 0; i < wn; i++) {
unsigned int r;
r = (buf[i] & 0xFC00) >> 10;
get_list(gl_fontsize, r);
}
glCallLists(wn, GL_UNSIGNED_SHORT, buf);
if (gl_start_scale != 1) { gl_font(fl_font(), size);
}
}
void Fl_Gl_Window_Driver::draw_string_legacy_glut(const char* str, int n)
{
uchar *str_nul = new uchar[n + 1];
int m = 0;
for (int i = 0; i < n; i++) {
if ((uchar)str[i] < 128) str_nul[m++] = str[i];
}
str_nul[m] = 0;
n = m;
Fl_Surface_Device::push_current(Fl_Display_Device::display_device());
fl_graphics_driver->font_descriptor(gl_fontsize);
Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window();
gl_scale = (gwin ? gwin->pixels_per_unit() : 1);
float ratio = float(fl_width((char*)str_nul, n) * gl_scale/glutStrokeLength(GLUT_STROKE_ROMAN, str_nul));
Fl_Surface_Device::pop_current();
GLint matrixMode;
glGetIntegerv (GL_MATRIX_MODE, &matrixMode);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
glLoadIdentity ();
float winw = gl_scale * Fl_Window::current()->w();
float winh = gl_scale * Fl_Window::current()->h();
GLfloat pos[4];
glGetFloatv(GL_CURRENT_RASTER_POSITION, pos);
if (gl_start_scale != 1) { pos[0] /= gl_start_scale;
pos[1] /= gl_start_scale;
}
float R = 2 * ratio;
glScalef (R/winw, R/winh, 1.0f);
glTranslatef (-winw/R, -winh/R, 0.0f);
glTranslatef(pos[0]*2/R, pos[1]*2/R, 0.0);
glutStrokeString(GLUT_STROKE_ROMAN, str_nul);
float width = float(fl_width((char*)str_nul));
delete[] str_nul;
glPopAttrib();
glPopMatrix(); glMatrixMode (GL_PROJECTION);
glPopMatrix();
glMatrixMode (matrixMode);
#if HAVE_GL_GLU_H
pos[0] += width;
GLdouble modelmat[16];
glGetDoublev (GL_MODELVIEW_MATRIX, modelmat);
GLdouble projmat[16];
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
GLdouble objX, objY, objZ;
GLint viewport[4];
glGetIntegerv (GL_VIEWPORT, viewport);
gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ);
if (gl_start_scale != 1) { objX *= gl_start_scale;
objY *= gl_start_scale;
}
glRasterPos2d(objX, objY);
#endif }
#endif