use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
render::{self, shape::AsShapePrimitive},
view::{ViewLayout, ViewMarker, shape::Shape},
};
#[derive(Debug, Clone)]
pub struct ContentShape<V, S> {
inner: V,
shape: S,
}
impl<V: ViewMarker, S: Shape> ContentShape<V, S> {
#[allow(missing_docs)]
#[must_use]
pub const fn new(inner: V, shape: S) -> Self {
Self { inner, shape }
}
}
impl<V, S> ViewMarker for ContentShape<V, S>
where
V: ViewMarker,
S: Shape,
{
type Renderables = render::ContentShapeOverride<V::Renderables>;
type Transition = V::Transition;
}
impl<Captures, V, S> ViewLayout<Captures> for ContentShape<V, S>
where
V: ViewLayout<Captures>,
Captures: ?Sized,
S: Shape + ViewLayout<()>,
{
type Sublayout = ResolvedLayout<V::Sublayout>;
type State = V::State;
type FocusTree = V::FocusTree;
fn priority(&self) -> i8 {
self.inner.priority()
}
fn is_empty(&self) -> bool {
self.inner.is_empty()
}
fn transition(&self) -> Self::Transition {
self.inner.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.inner.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.inner.layout(offer, env, captures, state).nested()
}
fn render_tree(
&self,
layout: &Self::Sublayout,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
let inner = self
.inner
.render_tree(&layout.sublayouts, origin, env, captures, state);
let shape = self
.shape
.layout(&layout.resolved_size.into(), env, &mut (), &mut ());
let render_tree = self
.shape
.render_tree(&shape.sublayouts, origin, env, &mut (), &mut ());
let content_shape = render_tree.as_shape().into();
render::ContentShapeOverride::new(inner, content_shape)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
focus: &mut Self::FocusTree,
) -> EventResult {
self.inner.handle_event(
event,
context,
&mut render_tree.subtree,
captures,
state,
focus,
)
}
}