use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{
Frame, Point, ProposedDimensions, UnitPoint,
transform::{LinearTransform, ScaleFactor},
},
render,
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ScaleEffect<V> {
pub inner: V,
pub scale: ScaleFactor,
pub anchor: UnitPoint,
}
impl<V> ScaleEffect<V> {
pub fn new(inner: V, scale: ScaleFactor, anchor: UnitPoint) -> Self {
Self {
inner,
scale,
anchor,
}
}
}
impl<V> ViewMarker for ScaleEffect<V>
where
V: ViewMarker,
{
type Renderables = render::Transform<V::Renderables>;
type Transition = V::Transition;
}
impl<Captures: ?Sized, V> ViewLayout<Captures> for ScaleEffect<V>
where
V: ViewLayout<Captures>,
{
type Sublayout = V::Sublayout;
type State = V::State;
fn priority(&self) -> i8 {
self.inner.priority()
}
fn is_empty(&self) -> bool {
self.inner.is_empty()
}
fn transition(&self) -> Self::Transition {
self.inner.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.inner.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.inner.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
let frame = Frame::new(Point::zero(), layout.resolved_size.into());
let anchor = self.anchor.in_view_bounds(&frame);
render::Transform::new(
self.inner
.render_tree(layout, -anchor, env, captures, state),
LinearTransform::new(origin + anchor, self.scale),
)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
let event = event.offset(-render_tree.transform.offset);
self.inner
.handle_event(&event, context, &mut render_tree.inner, captures, state)
}
}