use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Transition<V, T> {
child: V,
transition: T,
}
impl<V, T> Transition<V, T> {
#[allow(missing_docs)]
pub const fn new(transition: T, child: V) -> Self {
Self { child, transition }
}
}
impl<V, T> ViewMarker for Transition<V, T>
where
V: ViewMarker,
T: crate::transition::Transition,
{
type Renderables = V::Renderables;
type Transition = T;
}
impl<Captures: ?Sized, V, T> ViewLayout<Captures> for Transition<V, T>
where
V: ViewLayout<Captures>,
T: crate::transition::Transition,
{
type Sublayout = V::Sublayout;
type State = V::State;
fn priority(&self) -> i8 {
self.child.priority()
}
fn is_empty(&self) -> bool {
self.child.is_empty()
}
fn transition(&self) -> Self::Transition {
self.transition.clone()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.child.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.child.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
self.child.render_tree(layout, origin, env, captures, state)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
self.child
.handle_event(event, context, render_tree, captures, state)
}
}