use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
render::Offset,
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone)]
pub struct GeometryGroup<InnerView> {
inner: InnerView,
}
impl<InnerView> GeometryGroup<InnerView> {
pub const fn new(view: InnerView) -> Self {
Self { inner: view }
}
}
impl<InnerView> ViewMarker for GeometryGroup<InnerView>
where
InnerView: ViewMarker,
{
type Renderables = Offset<InnerView::Renderables>;
type Transition = InnerView::Transition;
}
impl<Captures: ?Sized, InnerView> ViewLayout<Captures> for GeometryGroup<InnerView>
where
InnerView: ViewLayout<Captures>,
{
type Sublayout = InnerView::Sublayout;
type State = InnerView::State;
fn priority(&self) -> i8 {
self.inner.priority()
}
fn is_empty(&self) -> bool {
self.inner.is_empty()
}
fn transition(&self) -> Self::Transition {
self.inner.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.inner.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.inner.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
Offset::new(
origin,
self.inner
.render_tree(layout, Point::zero(), env, captures, state),
)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
let event = event.offset(-render_tree.offset);
self.inner
.handle_event(&event, context, &mut render_tree.subtree, captures, state)
}
}