use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
render,
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone)]
pub struct HintBackground<T, C> {
inner: T,
hint_color: C,
}
impl<T, C> HintBackground<T, C> {
pub const fn new(inner: T, hint_color: C) -> Self {
Self { inner, hint_color }
}
}
impl<T, C> ViewMarker for HintBackground<T, C>
where
T: ViewMarker,
C: Clone,
{
type Renderables = render::HintBackground<T::Renderables, C>;
type Transition = T::Transition;
}
impl<Captures: ?Sized, T, C> ViewLayout<Captures> for HintBackground<T, C>
where
T: ViewLayout<Captures>,
C: Clone,
{
type Sublayout = T::Sublayout;
type State = T::State;
fn priority(&self) -> i8 {
self.inner.priority()
}
fn is_empty(&self) -> bool {
self.inner.is_empty()
}
fn transition(&self) -> Self::Transition {
self.inner.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.inner.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.inner.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
render::HintBackground::new(
self.inner.render_tree(layout, origin, env, captures, state),
self.hint_color.clone(),
)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
self.inner
.handle_event(event, context, &mut render_tree.subtree, captures, state)
}
}