use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::ResolvedLayout,
primitives::{Point, ProposedDimensions},
render,
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Opacity<V> {
pub inner: V,
pub opacity: u8,
}
impl<V> ViewMarker for Opacity<V>
where
V: ViewMarker,
{
type Renderables = render::Opacity<V::Renderables>;
type Transition = V::Transition;
}
impl<Captures: ?Sized, V> ViewLayout<Captures> for Opacity<V>
where
V: ViewLayout<Captures>,
{
type Sublayout = V::Sublayout;
type State = V::State;
fn priority(&self) -> i8 {
self.inner.priority()
}
fn is_empty(&self) -> bool {
self.inner.is_empty()
}
fn transition(&self) -> Self::Transition {
self.inner.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
self.inner.build_state(captures)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
self.inner.layout(offer, env, captures, state)
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
render::Opacity::new(
self.inner.render_tree(layout, origin, env, captures, state),
self.opacity,
)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
if self.opacity == 0 {
return EventResult::default();
}
self.inner
.handle_event(event, context, &mut render_tree.subtree, captures, state)
}
}