use crate::{
environment::LayoutEnvironment,
event::EventResult,
layout::{Alignment, ResolvedLayout},
primitives::{Point, ProposedDimension, ProposedDimensions},
view::{ViewLayout, ViewMarker},
};
#[derive(Debug, Clone)]
pub struct OverlayView<T, U> {
foreground: T,
overlay: U,
alignment: Alignment,
}
impl<T, U> OverlayView<T, U> {
pub const fn new(foreground: T, overlay: U, alignment: Alignment) -> Self {
Self {
foreground,
overlay,
alignment,
}
}
}
impl<T, U> ViewMarker for OverlayView<T, U>
where
T: ViewMarker,
U: ViewMarker,
{
type Renderables = (T::Renderables, U::Renderables);
type Transition = T::Transition;
}
impl<Captures: ?Sized, T, U> ViewLayout<Captures> for OverlayView<T, U>
where
T: ViewLayout<Captures>,
U: ViewLayout<Captures>,
{
type Sublayout = (ResolvedLayout<T::Sublayout>, ResolvedLayout<U::Sublayout>);
type State = (T::State, U::State);
fn priority(&self) -> i8 {
self.foreground.priority()
}
fn is_empty(&self) -> bool {
self.foreground.is_empty()
}
fn transition(&self) -> Self::Transition {
self.foreground.transition()
}
fn build_state(&self, captures: &mut Captures) -> Self::State {
(
self.foreground.build_state(captures),
self.overlay.build_state(captures),
)
}
fn layout(
&self,
offer: &ProposedDimensions,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> ResolvedLayout<Self::Sublayout> {
let foreground_layout = self.foreground.layout(offer, env, captures, &mut state.0);
let foreground_size = foreground_layout.resolved_size;
let overlay_offer = ProposedDimensions {
width: ProposedDimension::Exact(foreground_size.width.into()),
height: ProposedDimension::Exact(foreground_size.height.into()),
};
let overlay_layout = self
.overlay
.layout(&overlay_offer, env, captures, &mut state.1);
ResolvedLayout {
sublayouts: (foreground_layout, overlay_layout),
resolved_size: foreground_size,
}
}
fn render_tree(
&self,
layout: &ResolvedLayout<Self::Sublayout>,
origin: Point,
env: &impl LayoutEnvironment,
captures: &mut Captures,
state: &mut Self::State,
) -> Self::Renderables {
let new_origin = origin
+ Point::new(
self.alignment.horizontal().align(
layout.resolved_size.width.into(),
layout.sublayouts.1.resolved_size.width.into(),
),
self.alignment.vertical().align(
layout.resolved_size.height.into(),
layout.sublayouts.1.resolved_size.height.into(),
),
);
(
self.foreground
.render_tree(&layout.sublayouts.0, origin, env, captures, &mut state.0),
self.overlay.render_tree(
&layout.sublayouts.1,
new_origin,
env,
captures,
&mut state.1,
),
)
}
fn handle_event(
&self,
event: &crate::view::Event,
context: &crate::event::EventContext,
render_tree: &mut Self::Renderables,
captures: &mut Captures,
state: &mut Self::State,
) -> EventResult {
let overlay_result =
self.overlay
.handle_event(event, context, &mut render_tree.1, captures, &mut state.1);
if overlay_result.handled {
return overlay_result;
}
self.foreground
.handle_event(event, context, &mut render_tree.0, captures, &mut state.0)
.merging(overlay_result)
}
}