aws-sdk-gamelift 1.119.0

AWS SDK for Amazon GameLift
Documentation
// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
pub fn ser_update_matchmaking_configuration_input_input(
    encoder: &mut ::aws_smithy_cbor::Encoder,
    #[allow(unused)] input: &crate::operation::update_matchmaking_configuration::UpdateMatchmakingConfigurationInput,
) -> ::std::result::Result<(), ::aws_smithy_types::error::operation::SerializationError> {
    encoder.begin_map();
    if let Some(var_1) = &input.name {
        encoder.str("Name").str(var_1.as_str());
    }
    if let Some(var_2) = &input.description {
        encoder.str("Description").str(var_2.as_str());
    }
    if let Some(var_3) = &input.game_session_queue_arns {
        encoder.str("GameSessionQueueArns");
        encoder.array((*var_3).len());
        for item_4 in var_3 {
            {
                encoder.str(item_4.as_str());
            }
        }
    }
    if let Some(var_5) = &input.request_timeout_seconds {
        encoder.str("RequestTimeoutSeconds").integer(*var_5);
    }
    if let Some(var_6) = &input.acceptance_timeout_seconds {
        encoder.str("AcceptanceTimeoutSeconds").integer(*var_6);
    }
    if let Some(var_7) = &input.acceptance_required {
        encoder.str("AcceptanceRequired").boolean(*var_7);
    }
    if let Some(var_8) = &input.rule_set_name {
        encoder.str("RuleSetName").str(var_8.as_str());
    }
    if let Some(var_9) = &input.notification_target {
        encoder.str("NotificationTarget").str(var_9.as_str());
    }
    if let Some(var_10) = &input.additional_player_count {
        encoder.str("AdditionalPlayerCount").integer(*var_10);
    }
    if let Some(var_11) = &input.custom_event_data {
        encoder.str("CustomEventData").str(var_11.as_str());
    }
    if let Some(var_12) = &input.game_properties {
        encoder.str("GameProperties");
        encoder.array((*var_12).len());
        for item_13 in var_12 {
            {
                crate::protocol_serde::shape_game_property::ser_game_property(encoder, item_13)?;
            }
        }
    }
    if let Some(var_14) = &input.game_session_data {
        encoder.str("GameSessionData").str(var_14.as_str());
    }
    if let Some(var_15) = &input.backfill_mode {
        encoder.str("BackfillMode").str(var_15.as_str());
    }
    if let Some(var_16) = &input.flex_match_mode {
        encoder.str("FlexMatchMode").str(var_16.as_str());
    }
    encoder.end();
    Ok(())
}